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Hey! I'm 0beqz and I love working on graphics projects for three.js including:

  • SSGI: Real-time global illumination on the web

  • SSR: Screen-space reflections to spice up your scene's realism and specular lighting

  • TRAA: Cinematic anti-aliasing to make your scene appear more filmic and less pixelated

  • Motion Blur: Adds smearing to your screen when moving the camera which gives a cinematic effect often seen in real cameras and games

  • SVGF: Modern variance-guided denoiser using temporal reprojection to minimize the noise in raytraced images

  • Temporal Reprojection: General-purpose pass that's used to properly reproject the last frame into the current frame as well as deal with all sorts of disocclusion issues to reduce temporal lag - useful for enabling lower per-frame sample counts in effects involving GI, AO and reflections

🎇 What I'm currently working on:

🎆 What I've worked on:

👉 If my work helps you and you'd like to support it, then I'd appreciate you donating or sponsoring me. Thanks!

0beqz's Projects

hdrpng.js icon hdrpng.js

:high_brightness: High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.

postprocessing icon postprocessing

A post processing library that provides the means to implement image filter effects for three.js.

realism-effects icon realism-effects

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

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