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lightmap_interior_test's Introduction

Hey! I'm 0beqz and I love working on graphics projects for three.js including:

  • SSGI: Real-time global illumination on the web

  • SSR: Screen-space reflections to spice up your scene's realism and specular lighting

  • TRAA: Cinematic anti-aliasing to make your scene appear more filmic and less pixelated

  • Motion Blur: Adds smearing to your screen when moving the camera which gives a cinematic effect often seen in real cameras and games

  • SVGF: Modern variance-guided denoiser using temporal reprojection to minimize the noise in raytraced images

  • Temporal Reprojection: General-purpose pass that's used to properly reproject the last frame into the current frame as well as deal with all sorts of disocclusion issues to reduce temporal lag - useful for enabling lower per-frame sample counts in effects involving GI, AO and reflections

๐ŸŽ‡ What I'm currently working on:

๐ŸŽ† What I've worked on:

๐Ÿ‘‰ If my work helps you and you'd like to support it, then I'd appreciate you donating or sponsoring me. Thanks!

lightmap_interior_test's People

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lightmap_interior_test's Issues

blender file

Hi bro, I am learning to use blender and three.js, can you share the blender file of this demo? Thank you.

gltfpack

Hi~

I'm learning gltfpack and see your case.

I tried to compress the demo_uncompressed.glb in your case, but the ouput.glb I got is only 2MB, and it doesn't load properly in your case, hope for your help.

This is my compressed command: gltfpack -i demo_uncompressed.glb -o ouput.glb -tc.

Here is a screenshot of myself compressing and running it:

image


This is demo.glb compressed with you:

image

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