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The most advanced and modern Spore modding tool.

Home Page: https://emd4600.github.io/SporeModder-FX/

License: GNU General Public License v3.0

Ruby 0.03% Java 98.23% CSS 1.56% HTML 0.06% Python 0.06% ANTLR 0.05% Shell 0.01%

sporemodder-fx's Introduction

Hello! I make Spore mods and like to experiment during this.

My journey has started on 22th of April 2018, when I've launched Spore for the first time. I was excited by the Model-in-Picture technology Spore uses and it became my first experimenting field then. In 2019 I helped Spore Wiki -ru with a lot of articles and became an administrator of it. I've been experimenting a lot then, in summer of 2020 me and A-xesey were researching Spore files every day.

On 29th of October I found my first real filenames, they were physical_chorus_30sec and mahnamahna_loop_25sec. Later I started searching them in expansions and even Darkspore and currently have found more than 20 000 filenames. Now they can be found in reg_*.txt files of SporeModder FX.

Since late 2020 I'm also experimenting with the oficcial Spore site (http://spore.com). During the next years I've digged out a lot of interesting data from it.

In 2021 I've started experimenting with city music and adventures. I used Cheat Engine to change Spore values in RAM and this opened a lot of new ways to experiment for me.

  • On 15th of June I've added real Grox creations as adventure cast.
  • On 19th of June I've changed the adventure model type to ScenarioPlanet and saved it as a planet template. Later that day I've modified the adventure with HEX editor and changed the terrain script of it.
  • On the night of 19th/20th of June I found an exploit which gives the ability to select any Spore sound as an act music.
  • On 29th of June I was playing with terrain scripts and accidentally found a way to place any Spore 3D model (with corresponding .prop file) on a planet with terrainScriptModels property. This method was very uncomfortable to use and I continued experimenting with 3D models placing.
  • On 3rd of July I found a way to add any planet effect using the visualStyle property of terrain scripts.
  • On the night of 12th/13th of July I was experimenting with PaletteItems. Then it helped me with making of my mods a lot.
  • On 14th of July I found a way to add 3D models as adventure cast, using the disguise ability of gameplay effects.
  • On the next day I've started the making of Skinning Objects Pack mod. I've used my July 12th/13th experimental project as a template for it. After a month of active development, it was abandoned for over 9 months and was revived after I've found Universal Property Enhancer for me.
  • On 6th of August I've started the making of Act Music mod, which was merged with Liskomato's Share-Safe Music mod on 30th of September.
  • On 16th of September after playing with terrain scripts I added a custom planet texture with terrainThemeAboveDetail2 property.

My first mod was published on 26th of October. It fixes a hidden Cake Editor.

Currently I'm working on Skinning Objects Pack and Share-Safe Music mods. :P

Feel free to contact me: Discord: @0keponline Google Mail: okep.and.spore@gmail.com EA: 0KepOnline Internet Archive: OKepWEBARC

My Spore profiles: Spore: 0KepOnline Spore: 0KepTests Spore: 0KepBadbabyList Spore: 0KepDevAccsList


Liskomato and 0KepOnline's Share-Safe Music

0KepOnline's Skinning Objects Pack

sporemodder-fx's People

Contributors

0keponline avatar capah4a avatar emd4600 avatar insanegrox avatar rosalie241 avatar splitwirez avatar zarklord avatar

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