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holofez's Introduction

HoloFEZ - FEZ in (Steam)VR POC

License: MIT, excluding Unity plugins


Dependencies:

  • SteamVR Unity plugin (blame this for lack of non-Windows support)
  • FEZ (preferably via Steam)

Usage instructions:

  1. Run HoloFEZ
  2. Set FEZ content folder (auto-detected if Steam running)
  3. ..?

Advanced instructions:

  • Hold SHIFT when starting HoloFEZ to change the resolution / controls.
  • HoloFEZ works best in VR on some systems with a resolution of 1024 x 768 (default).

Default Controls (both non-VR and VR):

Movement: WASD / Left Stick

Select: LMB / Shift / A

Back to level select: RMB / Ctrl / B

Change time: Q / E / LT / RT

Move straight up & down: R / F / LB / RB

Recalibrate orientation: Y (keyboard or gamepad)


TODO:

  • Sound (ambient, music)
  • Optimize level loading (according to profiler, currently trashing GC)
  • Implement HW instancing as soon as available & stable in Unity
  • NPCs
  • Level scripts

Disclaimer: Tested on Oculus Rift DK2 (Thanks, Renaud!) and Google Cardboard via Riftcat. Chaperone currently not supported.

holofez's People

Contributors

0x0ade avatar renaudbedard avatar

Stargazers

Media Explorer avatar red thing avatar Maki avatar David Terracino avatar  avatar

Watchers

James Cloos avatar  avatar Media Explorer avatar

holofez's Issues

Water rendering bugs

Just tested the latest version on my DK2 + Windows 10 setup (I compiled from source so I downloaded the latest Steam VR Unity package as well), and the water rendering seems unhappy... :(

giphy

I'm not sure if that's a shadow or a reflection, but it seems locked to camera's yaw with its pitch.
I have no idea what's going on.

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