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Warper

Turn-based strategy RPG based on teleporting abilities.

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warper's Issues

Path Distance Sometimes is -1

Occasionally, a valid path will be displayed alongside a path distance of -1, and so the game will not let you move there.
My first guess is that this is due to the way custom collision with sprites (units, etc) is handled. It appears that changing the success condition from being within a half tile to something less could fix this but increases runtime, making the game laggy.

Enemy AI Attempts to Move Inside Player Collision

Sometimes (or maybe all the time), the enemy unit will target a position that is slightly inside the opposing unit. This can be seen when the customCollisions array is initalized (after player clicks the "Move" options) and then the turn is passed to the enemy team.

Ocassionally, "Move" Path Display Will Crash

I'm not sure why but the preview path that selecting "Move" gives will crash occasionally. Doesn't seem to be based on the cursor position, window status, etc. Investigate more and fix!

White Lines Across Screen

At certain y-values, white lines will appear across the screen. I assume this is due to floating-point errors, and this only occurs when the window is maximized.

Alpha Build Bugs List

  • Camera in battles was broken
  • "Move" visual effects glitches out (known issue tho)
  • Teleporting shouldn't be allowed out of bounds

Pathfinding is Janky

I probably need to implement a modified version of A* to facilitate finding the very best path, rather than just a good valid one.

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