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vulkanengine's Introduction

What is it

This is the vulkan engine guided by https://www.youtube.com/@BrendanGalea

You can use CMake to build but alse write a .bat for window user

you can edit .env.cmake to check whether you have the right path to the dependences.

Dependences

Currently based on the libraries :

  • GLM: for the mathematic
  • GLFW: for the cross platforms window abstraction
  • ImGui: for the UI interface
  • tinyobjloader: for the obj model loading
  • stb: for the picture importing

Features

point light system (forward Phong shading)

texture render system

......

QQ截图20230901151720

Future

Will implement

  • cubemap
  • carton shading
  • shadow map
  • ECS
  • drag and drop callback function to import model (multi-threads)
  • pick up callback function to select scene models

...... on the way

vulkanengine's People

Contributors

fragtex254 avatar

Watchers

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