This repository is a final Computer Engineering degree project from UdG
Click here to access the gameplay
Play Erlang Legacy
Home Page: https://2wolfgames.github.io/Erlang-Legacy/
License: MIT License
1.Background
2 Background timemap
3 Background decorators
4 Base layer
.. Player
.. enemics
.. animacions
5 Frontal decorators
6 Foreground tilemap - decoració per davant
El personatge a de ser capaç de
Se ha de poder cambiar de animación segun l'interacción del usuario.
Animaciones para:
trola
@Jumalita m'agradaria treura la carpeta Ajax-theGame i tenir tot a primera vista del projecte, quan hagis acabat de fer els canvis i revisar la pull request diguem, per poder fer aquesta modificació.
Should has min hight distance and max hight distance. Between those values it will depen on placer long pressing.
Unas cuantas plataformas distribuidas por la escena principal.
Que soporten colisiones y que sean estáticas
When jumping while running, landing animation its weired because it moves.
Serch for the better option:
Animations hit & twist are triggered randomly when Ajax collide with enemies.
It would be nice if hit animation runs when Ajax is collided from behind & twist when is collide from the front.
Se pasan las historias que escribimos y subimos al repositorio creado en la cunenta de la Judit a este
When playeris in the edge, the animation goes over and over.
The attack will be a lunch with a colddown time.
Personaje que se mueva ciclicamente y que al tocar con Ajax le haga daño.
Ajax ha de poder golpearlo y mientras lo golpea este no le puede daño.
Animation takes longer than it should be, we should make dash animation ends when dash time has completed.
We need to work in logic in order to have first camera view in character in nomal state, and a complete view when there is something important happining
Configure simple tail map for first scene
OnCircleCollider2D dosen't work for grounded --> it jumps when i am touching a vertical wall.
@wilberquito I recomend you to use raytracing to check if Ajax is grounded
Detect collisions with bodies using colliders
We need at least the following 4 branches
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.