3di / 3di-viewer-rei Goto Github PK
View Code? Open in Web Editor NEWHome Page: http://3di-rei.org
License: Other
Home Page: http://3di-rei.org
License: Other
Translate all messages in the plugins to English (login failed etc).
When I log in to an OpenSim grid, after the textures are downloaded, in some cases textures abruptly change their colors during camera movement. This only happens on upstream grids and has most probably to do with backface culling being turned off for those grids.
When logging in to OSGrid's Lbsa Plaza, the Region Monitor board appears incorrectly. The prims that make up the values appear outside the board from time to time. See the below image:
When logging in to OSGrid's Lbsa Plaza, the textures on the infoboards do not appear correctly. For a comparison, please refer to the below images:
I follow the action as follows, get compile error.
1:get the source from git://github.com/3di/3di-viewer-rei.git,
2:run runprebuild2008.bat
3:run compile.bat,then I got the error message
I have compiled and run OpenSim upstream successfully in my computer.
OS spec:
XP sp3
Visual Studio 2008
Here is the compile error messages:
Project "D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer.sln" (1) is building
"D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer\Application\OpenViewer.csproj
" (6) on node 0 (default targets).
No resources are out of date with respect to their source files. Skipping res
ource generation.
OpenViewer.cs(693,44): warning CS0168: The variable 'e' is declared but never u
sed
Managers\TextureManager.cs(884,30): warning CS0168: The variable 'e' is declare
d but never used
Shaders\SkyMaths.cs(347,35): error CS0103: The name 'sunThetaSquared' does not
exist in the current context
Shaders\SkyMaths.cs(352,41): error CS0103: The name 'turbiditySquared' does not
exist in the current context
Shaders\SkyMaths.cs(353,55): error CS0103: The name 'sunThetaSquared' does not
exist in the current context
Done Building Project "D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer\Applica
tion\OpenViewer.csproj" (default targets) -- FAILED.
Done Building Project "D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer.sln" (d
efault targets) -- FAILED.
Build FAILED.
"D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer.sln" (default target) (1) ->
"D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer\Application\OpenViewer.csproj
" (default target) (6) ->
(CoreCompile target) ->
OpenViewer.cs(693,44): warning CS0168: The variable 'e' is declared but never
used
Managers\TextureManager.cs(884,30): warning CS0168: The variable 'e' is decla
red but never used
"D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer.sln" (default target) (1) ->
"D:\OpenSim\3di-viewer-rei_20100301\3DiOpenViewer\Application\OpenViewer.csproj
" (default target) (6) ->
(CoreCompile target) ->
Shaders\SkyMaths.cs(347,35): error CS0103: The name 'sunThetaSquared' does no
t exist in the current context
Shaders\SkyMaths.cs(352,41): error CS0103: The name 'turbiditySquared' does n
ot exist in the current context
Shaders\SkyMaths.cs(353,55): error CS0103: The name 'sunThetaSquared' does no
t exist in the current context
2 Warning(s)
3 Error(s)
Time Elapsed 00:00:01.23
Create a box prim. The same (default) texture is displayed on all faces.
Select and change the texture for the top face. Meerkat shows that the top face has the new texture, while all other faces retain the original (default) texture.
When viewer with Rei, however, the bottom face of the Prim also has the new texture assigned, rather than the expected. The below image illustrates the problem.
When I log in to OSGrid's Lbsa Plaza with Rei, infoboards display incorrectly. The texture that is supposed to appear on the front face of the board does not appear from the front, however texture does appear from the back face. This is limited to the sculpted infoboards only, other prims display properly. The issue is probably related to incorrect backface culling.
For a comparison between Lbsa Plaza's boards in Meerkat and Rei, please refer to the image below.
------using [3di-viewer-rei] repository
--relogin user again and got same result that can not display that .
Currently Rei does not support 'standard' LL-style avatars. This must be somehow sorted out.
When logging in to OSGrid's Lbsa Plaza, the three flying vehicles appear incorrectly. See the below image for a comparison:
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