Comments (4)
looks like it choked on PreferencesDialog ?
make sure these files have been generated...
Fragmentarium-Source/build/ui_VideoDialog.h
Fragmentarium-Source/build/ui_TimeLineDialog.h
Fragmentarium-Source/build/ui_EasingDialog.h
Fragmentarium-Source/build/ui_OutputDialog.h
Fragmentarium-Source/build/ui_PreferencesDialog.h
pushing some changes shortly... try again? it's compiling fine here. try opening the .ui files with Qt designer, saving them or "touch" them and run make
$> cd Fragmentarium-Source/build/
$> make
if the cmake package for your OS came with cmake-gui command cd to Fragmentarium-Source/build/ and run $> cmake-gui .. <return>
that will let you see how paths and things are set.
from fragm.
found an obscure reference at... https://marc.info/?l=gcc-bugs&m=140290336500608&w=2
quote: "I have run into a problem today with a GCC toolchain and libstdc++ for a custom
OS target, and the x86_64 architecture (https://github.com/pcmattman/pedigree).
The problem is "solved" by building the toolchain and libstdc++ with -fno-rtti
(as the code paths inside libstdc++ are protected by preprocessor checks for
__GXX_RTTI)."
don't know if it's related but it could be the gcc toolchain you have installed, I have a standard up to date linux development environment using Qt and gcc, nothing special installed, as long as you have the development files for the packages listed and they are available to gcc and friends then it should compile.
from fragm.
Mint toolchain shouldn't be any different - Mint is basically Ubuntu with a bunch of sane defaults.
The named files were all there, I touch
'ed them but it didn't change anything. make clean && cmake && make install
runs into the same error as before.
Stepping a couple directories up, I rm -rf'ed FragM/
directory and reissued the git clone
, then follow all the same steps as before and ... it compiles! Ta-dah. Git is opaque to me, could I have downloaded something right as changes were happening before?
As far as I'm concerned, whatever you just uploaded fixed whatever was broken - so I'll close this.
(There's a compile warning, by the way, that you're not using the return of a write
statement somewhere)
from fragm.
hm... I don't get any warnings, the only flag set is -Wno-deprecated Do not warn about usage of deprecated features.
for compiling with older versions of Qt GL etc. removed it though, as I want to look forward.
I think it was #include <thread>
that fixed it. Sabine reported a similar case but is good now too.
from fragm.
Related Issues (20)
- render time with ETA & progress per subframe
- Windows build of Fragmentarium 2.5.6 crashes at startup HOT 6
- Is there any homepage for FragM like there was for Fragmentarium HOT 2
- segfault on mouse click in dead window HOT 1
- Nothing showing HOT 3
- Attempting to build on google collab HOT 9
- frag/vert compatibility patches should handle `#extension` HOT 11
- cmake 3.20 is too new HOT 1
- Video encoding dialog bug
- Looping camera path
- Ping pong
- Easingcurve crash
- Easing curve loop off by 1
- Rewind animation
- Cannot find `rand` function HOT 4
- Undefined variable "time" when use #define USE_IQ_CLOUDS HOT 7
- The animation render doesn't rename the frames incrementally HOT 6
- glsl preprocessor directives not parsed
- Support exporting to shadertoy HOT 5
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