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fragm's Issues

Whole Window renders black and flickers if interaction with it occurs

The current version (commit 242f0d1)
produces a black screen right after starting the application. The (whole) window flickers between the content that should be shown and black while interacting with it (e.g. selection of text). Though it stays black when interaction stops.

My setup is as following:

Arch linux
Nvidia GTX 1080 with most recent nvidia driver

I tried to check the commit history since when it occurs and could identify the last flickerfree commit that compiles:
431cb0a

maybe this helps to reduce the necessary code review, I'm currently checking the changes, but as there are quite some few since then, I don't know exactly where to start looking for potential "flicker-triggers".

Strange error compiling on Ubuntu 18.04 (Bionic) (gcc 7.3.0)

make install

/home/[REDACTED]/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:1554:13: error:
      cannot initialize a variable of type 'GLfloat (*)[h][w][4]' with an rvalue
      of type 'GLfloat (*)[h][w][4]'
  ...myImgdata)[h][w][4] = (GLfloat (*)[h][w][4])malloc( (h*w*4*sizeof(GLfloat)) );
     ^                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/[REDACTED]/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:1555:13: error:
      cannot initialize a variable of type 'GLfloat (*)[h][w][1]' with an rvalue
      of type 'GLfloat (*)[h][w][1]'
  ...myDepths)[h][w][1] = (GLfloat (*)[h][w][1])malloc( (h*w*sizeof(GLfloat)) );
     ^                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12 warnings and 2 errors generated.
CMakeFiles/Fragmentarium-2.0.0.dir/build.make:224: recipe for target 'CMakeFiles/Fragmentarium-2.0.0.dir/Fragmentarium/GUI/DisplayWidget.cpp.o' failed
make[2]: *** [CMakeFiles/Fragmentarium-2.0.0.dir/Fragmentarium/GUI/DisplayWidget.cpp.o] Error 1
CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/Fragmentarium-2.0.0.dir/all' failed
make[1]: *** [CMakeFiles/Fragmentarium-2.0.0.dir/all] Error 2
Makefile:129: recipe for target 'all' failed
make: *** [all] Error 2

crash if starting high res render without a built shader

  1. set no autorun in the prefs
  2. restart fragm
  3. select high res render
  4. start the render

crashes:

Thread 1 "Fragmentarium-2" received signal SIGSEGV, Segmentation fault.
QOpenGLShaderProgram::bind (this=0x0) at opengl/qopenglshaderprogram.cpp:1361
1361	opengl/qopenglshaderprogram.cpp: No such file or directory.
(gdb) bt
#0  0x00007ffff673bd26 in QOpenGLShaderProgram::bind() (this=0x0)
    at opengl/qopenglshaderprogram.cpp:1361
#1  0x00005555555e7828 in Fragmentarium::GUI::DisplayWidget::drawFragmentProgram(int, int, bool) (this=0x5555558e6400, w=1920, h=1080, toBuffer=true)
    at /home/claude/code/github.com/claudeha/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:1319
#2  0x00005555555e8a6d in Fragmentarium::GUI::DisplayWidget::drawToFrameBufferObject(QOpenGLFramebufferObject*, bool) (this=0x5555558e6400, buffer=
    0x5555559fc4e0, drawLast=false)
    at /home/claude/code/github.com/claudeha/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:1493
#3  0x00005555555ea533 in Fragmentarium::GUI::DisplayWidget::renderTile(double, double, int, int, int, int, int, QProgressDialog*, long*, QImage*, QTime&, QTime&) (this=0x5555558e6400, pad=0, time=0, subframes=8192, w=1920, h=1080, tile=0, tileMax=2, progress=0x7fffffffc320, steps=0x7fffffffc598, im=0x7fffffffc2f0, refresh=..., totalTime=...)
    at /home/claude/code/github.com/claudeha/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:1718
#4  0x00005555556153a0 in Fragmentarium::GUI::MainWindow::tileBasedRender() (this=0x5555557f2400)
    at /home/claude/code/github.com/claudeha/FragM/Fragmentarium-Source/Fragmentarium/GUI/MainWindow.cpp:1456

I guess this is low priority as it only happens straight after launch with non-default prefs...

Tested with my WIP ETA-reporting refactor, so the line numbers are probably off...

currentFragmentName() unexpected behaviour

QString currentFragmentName()
{
return tabInfo[tabBar->currentIndex()]
.filename.split ( QDir::separator() )
.last()
.split ( "." )
.first();
};

It would be more intuitive if it kept all but the last part (which is probably frag) and rejoined them again with ., instead of just the first part. Otherwise fragment filenames with more than one . get a probably-unexpected name, which could lead to data loss (wrong file overwritten).

double precision 2D camera support

can't have varying double in GLSL afaik, so it would have to use single precision vec2 for pixel grid (centered on 0 to avoid precision loss) then convert and offset in the fragment portion.

doing something like this manually in my frags, but have to keep Center on 0 otherwise it breaks.

jumpToErrorLine crash

steps to reproduce:

  1. configure existing FragM to disable autorun and close all tabs, quit FragM gracefully
  2. build FragM fresh from git master branch
  3. start new FragM
  4. load Examples/Experimental/DoubleTest.frag
  5. click build → crash
Thread 1 "Fragmentarium-2" received signal SIGSEGV, Segmentation fault.
0x00007ffff5b47bf8 in QString::split(QString const&, QString::SplitBehavior, Qt::CaseSensitivity) const () from /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
(gdb) bt
#0  0x00007ffff5b47bf8 in QString::split(QString const&, QString::SplitBehavior, Qt::CaseSensitivity) const () at /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
#1  0x00005555555c6905 in Fragmentarium::GUI::DisplayWidget::jumpToErrorLine()
    ()
#2  0x00005555555cdb3f in Fragmentarium::GUI::DisplayWidget::initFragmentShader() ()
#3  0x00005555555cf2db in Fragmentarium::GUI::DisplayWidget::setFragmentShader(Fragmentarium::Parser::FragmentSource) ()
#4  0x00005555555ef9a8 in Fragmentarium::GUI::MainWindow::initializeFragment()
    ()
#5  0x000055555564a1af in Fragmentarium::GUI::MainWindow::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) ()
...

maybe the log output is different than expected (eg NVIDIA) ?

Vendor: X.Org
Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 4.19.0-5-amd64, LLVM 7.0.1)
GL Driver: 4.5 (Compatibility Profile) Mesa 18.3.6

crash on startup: Ubuntu 16.04, Qt 5.9.2, Intel integrated graphics

The crash occurs using the latest source code, but a snapshot from April had the same problem.

Here's the GDB trace. I modified the CMakeLists.txt file to perform a Debug build, in order to get a better stack trace. This trace is not different from the Release build trace, except it has better line number information:

Thread 1 "Fragmentarium-2" received signal SIGSEGV, Segmentation fault.
0x000000000049596f in QOpenGLFunctions_4_1_Compatibility::glGetString (
    this=0x9b2830, name=7936)
    at /usr/local/Qt5.9.2/5.9.2/gcc_64/include/QtGui/qopenglfunctions_4_1_compatibility.h:1088
1088	    return d_1_0_Core->f.GetString(name);
(gdb) bt
#0  0x000000000049596f in QOpenGLFunctions_4_1_Compatibility::glGetString (
    this=0x9b2830, name=7936)
    at /usr/local/Qt5.9.2/5.9.2/gcc_64/include/QtGui/qopenglfunctions_4_1_compatibility.h:1088
#1  0x00000000004864ad in Fragmentarium::GUI::DisplayWidget::initializeGL (
    this=0x9b2800)
    at /home/doug/res/src/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:84
#2  0x00007ffff74dec1d in ?? ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#3  0x00007ffff74ded3a in QOpenGLWidget::resizeEvent(QResizeEvent*) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#4  0x00007ffff74c1152 in QWidget::event(QEvent*) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#5  0x00007ffff74845ec in QApplicationPrivate::notify_helper(QObject*, QEvent*)
    () from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#6  0x00007ffff748ba17 in QApplication::notify(QObject*, QEvent*) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#7  0x00007ffff5ffe2b8 in QCoreApplication::notifyInternal2(QObject*, QEvent*)
    () from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Core.so.5
#8  0x00007ffff74b9e02 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#9  0x00007ffff74bd843 in QWidgetPrivate::show_helper() ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#10 0x00007ffff74bd7e7 in QWidgetPrivate::showChildren(bool) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#11 0x00007ffff74bd85f in QWidgetPrivate::show_helper() ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#12 0x00007ffff74c0505 in QWidget::setVisible(bool) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#13 0x00007ffff74bd7f8 in QWidgetPrivate::showChildren(bool) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#14 0x00007ffff74bd85f in QWidgetPrivate::show_helper() ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#15 0x00007ffff74c0505 in QWidget::setVisible(bool) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#16 0x00007ffff74bd7f8 in QWidgetPrivate::showChildren(bool) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#17 0x00007ffff74bd85f in QWidgetPrivate::show_helper() ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#18 0x00007ffff74c0505 in QWidget::setVisible(bool) ()
   from /usr/local/Qt5.9.2/5.9.2/gcc_64/lib/libQt5Widgets.so.5
#19 0x000000000047a8b9 in main (argc=1, argv=0x7fffffffdd18)
    at /home/doug/res/src/FragM/Fragmentarium-Source/Fragmentarium/Main.cpp:137

Some information about my GPU and driver, from glxinfo:

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Desktop 
OpenGL core profile version string: 4.2 (Core Profile) Mesa 18.0.5

GLSL compatibility with AMD/Mesa

Small things like needing explicit conversion of int to float and sqrt() not being a const function break some frags. Going through all the frags now to sort them out, will pull request shortly.

towards loading arbitrary channels from EXR files

Working
FragM generates RGBZ files and loads them properly.

Other channels
RGBAFLOAT and RGBZFLOAT working
RGBAHALF and RGBAUINT and arbitrary names to be implimented

to consider
VFX pipeline best practices? most widely used or popular format and channel layout?
Screenshot_20191102_191025

Additional context
keeping it simple

line pragmas break on Mesa

something with the line pragmas?

 Could not create fragment shader: 0:3(89): preprocessor error: syntax error, unexpected OTHER, expecting INTEGER or INTEGER_STRING or NEWLINE

preprocessed frag has a line pragma on line 3...

// Write fragment code here...
// #donotrun
#line 1 "/home/claude/opt/fragm/glm/Fragmentarium-2.5.0/Examples/Include/MathUtils.frag"
#ifdef WANG_HASH
...

The #line directive does not support source files as in C.

https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#.23line_directive says you can only specify a source string number, not a filename or other string :(

uniform parser does not respect conditions

This doesn't work:

#if __VERSION__ >= 400
uniform dvec2 Center; slider[(-100,-100),(0,0),(100,100)] NotLockable
#else
uniform vec2 Center; slider[(-100,-100),(0,0),(100,100)] NotLockable
#endif

It sometimes creates two Center sliders, only one of which is operational, and the precision is a bit hit and miss (ie, sometimes the slider is float only).

I want this for graceful download of frags to single precision where double precision is not supported...

buffer shader uniforms are not recognized

It would be very nice if the Post tab uniforms from the buffer shader could be modified without having to re-render every time. Adjusting Contrast for example has no need for recalculation, all the data from the subframes has already been accumulated in the back buffer.

If this is implemented, it might be nice to have some visual indicator of which uniforms can be modified without recalculating, perhaps this could be some little green icon of some shape or other next to the lock?

But, to do this would need to have fixed the bug where uniforms present only in the buffer shader are not shown (and default to 0) unless they are duplicated into the main frag...

something wrong with cPow in double precision (maybe log or exp to blame?)

#version 450 compatibility

#info BUG: animation is not smooth (issue in double precision log or exp inside cPow?)

#include "MathUtils.frag"
#include "Progressive2D.frag"

#define USE_DOUBLE
#include "Complex.frag"

uniform float time;
const float FPS = 25.0;

#group Mandelbrot
uniform int N; slider[0,1000,100000]
uniform dvec2 Cinf; slider[(-2,-2),(0,0),(2,2)]
uniform dvec2 Z; slider[(-10,-10),(0,0),(10,10)]
uniform double R0; slider[0,2,10]
uniform int P0; slider[1,1,1000]
uniform float T; slider[0,1,1000]

const dvec2 one = dvec2(1.0LF, 0.0LF);

vec3 color(vec2 p)
{
  float t = time;
  float s = fract(t / T);

  dvec2 p0_ = cMul(p, cPow(Z, s));
  dvec2 p0 = Cinf + p0_;

  dvec4 z0 = dvec4(0.0);
  dvec4 c0 = dvec4(p0, dFdx(vec2(p0_)));
  double R = 256.0;
  for (int i = 0; i < N; ++i)
  {
    for (int j = 0; j < 1; ++j)
      z0 = cSqr(z0) + c0;
    if (dot(z0.xy, z0.xy) > R * R) break;
  }
  float de0 = float(R * length(z0.xy / R) * log2(float(2.0 * length(z0.xy / R))) / length(z0.zw));
  vec3 v0 = vec3(0.0, 1.0, 0.0);
  if (dot(z0.xy, z0.xy) > R * R)
    v0 = vec3(tanh(clamp(de0, 0.0, 4.0)));
  return vec3(v0);
}

#preset default
Center = 0,0
Gamma = 2.2
ToneMapping = 1
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
AARange = 2
AAExp = 1
GaussianAA = true
TrigIter = 5
TrigLimit = 1.10000000000000009
N = 1000
Cinf = -1.94270241385658493,0
Z = 0.00100000000000000609,0
R0 = 0.100000000000000006
P0 = 4
T = 10
Zoom = 1
#endpreset

changing trig parameters doesn't help

Cannot open Fragmentarium 2.0.b on mac OS

Hi,

I tried to open Fragmentarium on my mac, but I always get this error message. What should I do?
Thanks a lot!

Kind regards,
Jelena

Process: Fragmentarium-2.0.b [4257]
Path: /Applications/Fragmentarium-2.0.b.app/Contents/MacOS/Fragmentarium-2.0.b.app/Contents/MacOS/Fragmentarium-2.0.b
Identifier: ???
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Fragmentarium-2.0.b [4257]
User ID: 501

Date/Time: 2017-10-03 00:06:44.927 +0200
OS Version: Mac OS X 10.12.6 (16G29)
Report Version: 12
Anonymous UUID: 2E1E0438-E97C-AFFA-646E-33F27F80D57D

Sleep/Wake UUID: 0C3B63DB-3DF3-4A78-BEF4-161B87F870FA

Time Awake Since Boot: 4500 seconds
Time Since Wake: 500 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]

VM Regions Near 0x50:
-->
__TEXT 000000010ca0b000-000000010cae7000 [ 880K] r-x/rwx SM=COW /Applications/Fragmentarium-2.0.b.app/Contents/MacOS/Fragmentarium-2.0.b.app/Contents/MacOS/Fragmentarium-2.0.b

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 0x000000010ca4c131 Fragmentarium::GUI::MainWindow::init() + 705
1 0x000000010ca4da61 Fragmentarium::GUI::MainWindow::MainWindow(QSplashScreen*) + 865
2 0x000000010caa98d4 main + 2260
3 libdyld.dylib 0x00007fffca711235 start + 1

Thread 1:
0 libsystem_kernel.dylib 0x00007fffca84044e __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffca92a621 _pthread_wqthread + 1426
2 libsystem_pthread.dylib 0x00007fffca92a07d start_wqthread + 13

Thread 2:
0 libsystem_kernel.dylib 0x00007fffca84044e __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffca92a48e _pthread_wqthread + 1023
2 libsystem_pthread.dylib 0x00007fffca92a07d start_wqthread + 13

Thread 3:
0 libsystem_kernel.dylib 0x00007fffca84044e __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffca92a621 _pthread_wqthread + 1426
2 libsystem_pthread.dylib 0x00007fffca92a07d start_wqthread + 13

Thread 4:
0 libsystem_kernel.dylib 0x00007fffca84044e __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffca92a621 _pthread_wqthread + 1426
2 libsystem_pthread.dylib 0x00007fffca92a07d start_wqthread + 13

Thread 5:: OGL Profiler
0 libsystem_kernel.dylib 0x00007fffca83834a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffca837797 mach_msg + 55
2 com.apple.opengl 0x00007fffb9f48971 glcDebugListener + 302
3 libsystem_pthread.dylib 0x00007fffca92a93b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffca92a887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffca92a08d thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00007fc011867600 rcx: 0x0000000000000002 rdx: 0x000000010ddefee8
rdi: 0x0000000000001f00 rsi: 0x00006000002700a0 rbp: 0x00007fff531f4510 rsp: 0x00007fff531f41a0
r8: 0x00007fc010620004 r9: 0x00007fc010424e20 r10: 0x000000011414b100 r11: 0x0000000100000000
r12: 0x00007fff531f4500 r13: 0x00007fff531f41c0 r14: 0x00007fc010424a30 r15: 0x00007fc010424a30
rip: 0x000000010ca4c131 rfl: 0x0000000000010202 cr2: 0x0000000000000050

Logical CPU: 2
Error Code: 0x00000004
Trap Number: 14

Binary Images:
0x10ca0b000 - 0x10cae6fff + (??? - ???) <190F30AD-8231-3405-BA6E-EDD38549E4DC> /Applications/Fragmentarium-2.0.b.app/Contents/MacOS/Fragmentarium-2.0.b.app/Contents/MacOS/Fragmentarium-2.0.b
0x10cb63000 - 0x10cdf0ff3 +libIlmImf-2_2.22.dylib (0) <4B538982-7221-3AB5-B25A-DA61B263404F> /usr/local/opt/openexr/lib/libIlmImf-2_2.22.dylib
0x10ce4c000 - 0x10ce8dffb +libHalf.12.dylib (0) /usr/local/opt/ilmbase/lib/libHalf.12.dylib
0x10ce92000 - 0x10ce9bffb +libImath-2_2.12.dylib (0) /usr/local/opt/ilmbase/lib/libImath-2_2.12.dylib
0x10cea2000 - 0x10cea7ff7 +libIex-2_2.12.dylib (0) <9ABC3882-AAAE-3B8E-B41B-9D85776D2C0C> /usr/local/opt/ilmbase/lib/libIex-2_2.12.dylib
0x10cebb000 - 0x10cebcff3 +libIexMath-2_2.12.dylib (0) <6C57D282-6E3F-3DC1-8519-90DA97CD1CFC> /usr/local/opt/ilmbase/lib/libIexMath-2_2.12.dylib
0x10cec4000 - 0x10cec7ff3 +libIlmThread-2_2.12.dylib (0) /usr/local/opt/ilmbase/lib/libIlmThread-2_2.12.dylib
0x10cece000 - 0x10cf02ffb +org.qt-project.QtOpenGL (5.9 - 5.9.1) <1368A603-5898-3FA3-BA81-1EF2E6CE9613> /usr/local/opt/qt/lib/QtOpenGL.framework/Versions/5/QtOpenGL
0x10cf23000 - 0x10d370fff +org.qt-project.QtWidgets (5.9 - 5.9.1) <48D8F006-3348-3AC8-B419-8AA370E1B218> /usr/local/opt/qt/lib/QtWidgets.framework/Versions/5/QtWidgets
0x10d4d0000 - 0x10d8d3fe3 +org.qt-project.QtGui (5.9 - 5.9.1) /usr/local/opt/qt/lib/QtGui.framework/Versions/5/QtGui
0x10d9ca000 - 0x10d9f3ff3 +org.qt-project.QtXml (5.9 - 5.9.1) <61632BBB-A076-3EDC-8F6F-B0DD22F2567A> /usr/local/opt/qt/lib/QtXml.framework/Versions/5/QtXml
0x10da07000 - 0x10db8bfff +org.qt-project.QtScript (5.9 - 5.9.1) /usr/local/opt/qt/lib/QtScript.framework/Versions/5/QtScript
0x10dbdd000 - 0x10e0a5ffb +org.qt-project.QtCore (5.9 - 5.9.1) /usr/local/opt/qt/lib/QtCore.framework/Versions/5/QtCore
0x10fb04000 - 0x10fc50ff7 +libqcocoa.dylib (0) <45358FF2-6A3E-3B16-B99C-C7675904F91F> /usr/local/Cellar/qt/5.9.1/plugins/platforms/libqcocoa.dylib
0x10fc95000 - 0x10fcc0ff7 +org.qt-project.QtPrintSupport (5.9 - 5.9.1) <752403C7-0181-3CC5-AF9A-F2C2B9222867> /usr/local/Cellar/qt/5.9.1/lib/QtPrintSupport.framework/Versions/5/QtPrintSupport
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0x7fffca932000 - 0x7fffca935ff7 libsystem_sandbox.dylib (592.70.1) <4B92EC49-ACD0-36AE-B07A-A2B8152EAF9D> /usr/lib/system/libsystem_sandbox.dylib
0x7fffca936000 - 0x7fffca937ff3 libsystem_secinit.dylib (24.50.4) /usr/lib/system/libsystem_secinit.dylib
0x7fffca938000 - 0x7fffca93fffb libsystem_symptoms.dylib (532.50.47) <3390E07C-C1CE-348F-ADBD-2C5440B45EAA> /usr/lib/system/libsystem_symptoms.dylib
0x7fffca940000 - 0x7fffca953ff7 libsystem_trace.dylib (518.70.1) /usr/lib/system/libsystem_trace.dylib
0x7fffca954000 - 0x7fffca959ffb libunwind.dylib (35.3) <3D50D8A8-C460-334D-A519-2DA841102C6B> /usr/lib/system/libunwind.dylib
0x7fffca95a000 - 0x7fffca983ff7 libxpc.dylib (972.70.1) /usr/lib/system/libxpc.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 3753
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=275.7M resident=0K(0%) swapped_out_or_unallocated=275.7M(100%)
Writable regions: Total=2.1G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=2.1G(100%)

                              VIRTUAL   REGION 

REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 128K 2
Activity Tracing 256K 2
CG backing stores 880K 3
CG image 28K 4
CoreUI image file 312K 4
JS JIT generated code 128.0M 2
JS JIT generated code (reserved) 1.9G 2 reserved VM address space (unallocated)
JS VM register file (reserved) 4160K 2 reserved VM address space (unallocated)
JS garbage collector 256K 2
Kernel Alloc Once 8K 2
MALLOC 89.2M 32
MALLOC guard page 48K 10
STACK GUARD 56.0M 7
Stack 10.5M 7
VM_ALLOCATE 52K 11
VM_ALLOCATE (reserved) 8K 3 reserved VM address space (unallocated)
WebKit Malloc 1184K 2
__DATA 21.9M 242
__GLSLBUILTINS 2588K 2
__IMAGE 528K 2
__LINKEDIT 120.0M 33
__TEXT 155.7M 240
__UNICODE 556K 2
mapped file 58.7M 17
shared memory 16.4M 14
=========== ======= =======
TOTAL 2.5G 624
TOTAL, minus reserved VM space 663.1M 624

stuck textures when switching back and forth with presets

Steps to reproduce (using Raymond examples/SkyBox.frag https://code.mathr.co.uk/raymond/blob/d0caf605bcc71dd648c88b173edbb5d638a68574:/examples/SkyBox.frag#l87 , if necessary I can provide a more minimal test case)

  1. git clone https://code.mathr.co.uk/raymond.git
  2. download textures using the scripts in raymond/images/
  3. in preferences: disable autorun, set include path to add .../raymond/include/
  4. load raymond/examples/SkyBox.frag
  5. build
  6. apply preset Default
  7. build (shows black)
  8. apply preset Berlin
  9. build (shows Berlin)
  10. apply preset Paris
  11. build (shows Paris
  12. apply preset Berlin
  13. build (shows Paris - bug!)

expected: Berlin is visible
what happens: Paris is visible and stuck (can't switch back to Berlin any more).

awkward workaround:

  1. apply preset Paris
  2. build
  3. select Clear Texture Cache from the menu
  4. apply preset Berlin
  5. build

now it shows Berlin again

2D Camera Zoom slider Logarithmic resets to Linear when changing tab to a 3D frag and back

Describe the bug
After changing tabs and back, the Camera 2D Zoom slider is no longer Logarithmic

To Reproduce
Steps to reproduce the behavior:

  1. Build and install my latest pull request against master that makes 2D camera frags' Zoom sliders Logarithmic (or just add Logarithmic to your 2D camera frag's Zoom slider)
  2. Close all tabs.
  3. Open a 2D frag
  4. See Zoom slider be Logarithmic
  5. Open a 3D frag
  6. Switch back to 2D frag
  7. See Zoom slider not be Logarithmic any more

Expected behavior
Logarithmic Zoom slider stays Logarithmic

Desktop (please complete the following information):

  • OS: Debian Buster
  • Gfx card: AMD RX 580
  • Driver version: Vendor: X.Org Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 4.19.0-6-amd64, LLVM 7.0.1) GL Driver: 4.5 (Compatibility Profile) Mesa 18.3.6

Crashes at startup on mac os mojave :(

Process: Fragmentarium-2.5.0 [4672]
Path: /Users/USER/*/Fragmentarium-2.5.0.app/Contents/MacOS/Fragmentarium-2.5.0
Identifier: ???
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Fragmentarium-2.5.0 [4672]
User ID: 501

Date/Time: 2019-04-15 22:29:09.969 +0800
OS Version: Mac OS X 10.14.3 (18D109)
Report Version: 12
Anonymous UUID: E6764C73-510D-FD71-76CD-3F74154FAF56

Time Awake Since Boot: 2200 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Note: EXC_CORPSE_NOTIFY

illegal use of reserved word `long' in Complex.frag

GLSL does not have long or longBitsToDouble, or at least the implementation in Mesa with 4.5COMPAT version override doesn't.

Could not create fragment shader: 0:1355(2): error: illegal use of reserved word `long'
0:1355(2): error: syntax error, unexpected ERROR_TOK

fix is simple: delete

double pow(double a, double b) {
    long tmp = long(9076650*(a-1) / (a+1+4*(sqrt(a)))*b + 1072632447);
    return longBitsToDouble(tmp << 32);
}

add

double pow(double a, double b) {
    return exp(log(a) * b);
}

[RFC] refactor Complex.frag to support both float and double

At the moment, when USE_DOUBLE is defined, the complex functions (eg cMul()) are defined only for double precision.

Proposal: refactor Complex.frag so that it includes a DoubleMath.frag for the trig etc and a ComplexBase.frag twice (once for float and once for double with different VEC2 defines etc).

It should be backward compatible, just exposing additional overloaded float versions of the complex functions even when USE_DOUBLE is defined.

InExpo easing curve problem

This zooms in far too quickly at the start of the animation (first few frames jump up to Zoom=100 or so, it even starts clamped to Zoom=0):

#preset Range-0001-3000
Zoom1:InExpo:21:0.1:1e7:1:3000:0.3:1:1.7:1:0
#endpreset

How do you build it?

The file system layout does not reveal any obvious standard build method.

When I try this, it doesn't work:


$  cd Fragmentarium-Source/
$  qmake
WARNING: Failure to find: SyntopiaCore/Misc/ColorUtils.cpp
WARNING: Failure to find: SyntopiaCore/Misc/ColorUtils.h

(I'm trying this on a linux system.)

textures don't load when running a script from the command line

black screen, even doing it twice doesn't work

// build shader, in case autorun is disabled in preferences
app.initializeFragment();
app.applyPresetByName(preset);
// again, in case preset changed things that need rebuilding
app.initializeFragment();
app.applyPresetByName(preset);

workaround: intializing shader in the GUI and applying preset (rebuilding as necessary) gets texture working, and then running the script within it works ok

[bug] Animation Stop = black screen

when drawingState == Animation && Stop == true the GL widget goes black when it looses focus
just a guess, possibly buffershader related?

OpenEXR Bug

Description
OpenEXR fails to compile using wine

To Reproduce
compile from source on windows

Expected behavior
compile successfully for windows

Desktop
Wine

Additional context
OpenEXR 2.2 2.3 fail to compile using wine

animation rendering framerate issue (repeated frames)

When trying to render an animation at 60fps instead of the default 25fps I get repeated frames:

AAADDFFFII...

instead of what I expect:

ABCDEFGHIJ...

Not had time to debug this yet.

A workaround for now is to have float time2 = time * 25.0 / 60.0; and use time2 instead of time, rendering the correct frame count but selecting 25fps in the render dialog.

log window overflow may cause lockup?

while running in GDB, during what appeared to be a random lockup.

(gdb) finish
Run till exit from #0 0x00007ffff65c19bc in ?? () from /usr/lib64/libQt5Widgets.so.5
0x00007ffff65c2608 in QListWidget::setItemWidget(QListWidgetItem*, QWidget*) () from /usr/lib64/libQt5Widgets.so.5

the log window is the only thing that uses QListWidget, I think there is an overflow when the list gets too big, I plan to implement logging to a file and showing the tail of this file in the log window rather than creating widgets for each message.

Render Progress bug

Hiresolution and Animation Render Dialog
When using padding for tile render the progress dialog reports the padded image size rather than the final image size.

To Reproduce
Render a tiled image with padding via the Hiresolution and Animation Render Dialog

Desktop:

  • OS: Leap 15.1
  • Gfx card nVidia GTX 760
  • Driver version nVidia 418.87

[RFC] Refactor 3D.frag for faster rendering

This came to me after seeing a significant increase in render speed after moving Center from the vertex shader to the fragment shader re: #50

By moving everything out of the vertex shader that doesn't need to be there I see a 12% decrease in render time.

in 3DKn-1.0.5.frag my Vertex shader looks like this....

#vertex

uniform vec2 pixelSize;

out vec2 coord;
out vec2 viewCoord;
out vec2 viewCoord2;
out vec2 PixelScale;

void main(void)
{
	gl_Position =  gl_Vertex;
	coord = (gl_ProjectionMatrix*gl_Vertex).xy;
	coord.x*= pixelSize.y/pixelSize.x;

	// we will only use gl_ProjectionMatrix to scale and translate, so the following should be OK.
	PixelScale =vec2(pixelSize.x*gl_ProjectionMatrix[0][0], pixelSize.y*gl_ProjectionMatrix[1][1]);
	viewCoord = gl_Vertex.xy;
	viewCoord2= (gl_ProjectionMatrix*gl_Vertex).xy;
}

#endvertex

old render time sec/tile 38.093
new render time sec/tile 33.523

I thought while we're upgrading the Examples folder it might be worth it to do this too...
. this change has no impact on compatibility
. all Camera settings still work the same
. no variables have been removed (unless they were not used).
. cleans it up a bit for moving towards replacement of gl_Vertex and gl_ProjectionMatrix

...and while we're at it maybe should move Examples folder to a branch or repo of it's own?

CMake Error at cmake_install.cmake:82 (file): file INSTALL cannot find

Hi,

I have gone thru steps of installations :
https://en.wikibooks.org/wiki/Fractals/fragmentarium#Build_3
until :
-- Installing: /home/a/FragM/Fragmentarium/EULA_de.txt
-- Installing: /home/a/FragM/Fragmentarium/EULA_ru.txt
-- Installing: /home/a/FragM/Fragmentarium/EULA_nl.txt
CMake Error at cmake_install.cmake:82 (file):
file INSTALL cannot find
"/home/a/FragM/Fragmentarium-Source/build/Fragmentarium_de.qm".

Any help ?

In log file I did not found any errors

edit command script can only load a script once

  1. launch fragm
  2. frag already loaded from last session
  3. select command script menu
  4. cancel (don't load script)
  5. type something
  6. execute script
  7. close dialog
  8. select command script menu
  9. PROBLEM no way to load a script any more, it goes straight to editor with previous typing

moreover it's not possible to load an .fqs in the main editor (even after selecting show all files)

locked uniforms in buffershader (Post tab)

locking uniforms in buffershader, Post tab, cause black screen ?
and with 2 tabs open the same slider gets locked when either tab is active, carry over ?

this only happens in the Post tab so I assume it might have something todo with the buffershader.

GLSL compiler log file+line reporting not quite right

All of this on AMD RX 580 Mesa Debian Buster Linux with master branch as of ~10mins ago.

  1. An error in BufferShader vertex part does not list filename and Open File context menu doesn't work, line number (6) is way off (error actually on line 12 of the .frag file):

    Could not create buffer vertex shader: 0:6(16): error: syntax error, unexpected NEW_IDENTIFIER, expecting ';' or '{'
    
  2. An error in BufferShader fragment part does not list filename and Open File context menu doesn't work, line number (46) is correct.

    Could not create buffer fragment shader: 0:46(2): error: syntax error, unexpected BASIC_TYPE_TOK, expecting ',' or ';'
    
  3. An error in an included Camera2D vertex part lists incorrect filename and Open File context menu doesn't work:

    /home/claude/code/code.mathr.co.uk/trudy/examples/MuET.frag :19(2): error: syntax error, unexpected BASIC_TYPE_TOK, expecting ',' or ';'
    

    the error is on lines 20-21 of file, so there is an off-by-one-or-two error

    /home/claude/code/code.mathr.co.uk/trudy/include/Trudy-Camera2D.frag
    
  4. An error in an included Camera2D fragment part lists correct file name and line number, but Open File context menu does not work:

    /home/claude/code/code.mathr.co.uk/trudy/include/Trudy-Camera2D.frag :67(2): error: syntax error, unexpected BASIC_TYPE_TOK, expecting ',' or ';'
    

There seems to be an extra space after the filename before the numbers, maybe something is off there that breaks the Open File context menu?

Segmentation Fault in Fedora release 28

Hi,

I have cloned your FragM git repository
and compiled doing
mkdir build ; cd build
cmake ..
make
sudo make install
./Fragmentarium-2.0.0 -v
Fragmentarium

strace ./Fragmentarium-2.0.0

It comes out with an segmentation fault:

poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}])
writev(3, [{iov_base="7\0\4\0\f\0\0\1\5\0\0\1\0\0\0\0007\20\4\0\r\0\0\1\5\0\0\1\0\0\0\0"..., iov_len=56}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 56
futex(0x7ffe0ffa0e68, FUTEX_WAIT_PRIVATE, 0, NULL) = 0
futex(0x19e0f78, FUTEX_WAKE_PRIVATE, 1) = 0
shmget(IPC_PRIVATE, 73728, IPC_CREAT|0777) = 21266453
shmat(21266453, NULL, 0) = 0x7fbee8080000
shmctl(21266453, IPC_RMID, NULL) = 0
shmdt(0x7fbf72d28000) = 0
shmctl(21233684, IPC_RMID, NULL) = -1 EINVAL (Invalid argument)
mmap(NULL, 4096, PROT_READ|PROT_WRITE|PROT_EXEC, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fbf880e9000
--- SIGSEGV {si_signo=SIGSEGV, si_code=SEGV_MAPERR, si_addr=0x50} ---

what could go wrong in my place ?

build fails with errors in loadEXRTexture

claude@latte:~/code/github.com/3Dickulus/FragM/Fragmentarium-Source/build$ make -k
[  2%] Automatic MOC and UIC for target Fragmentarium-2.5.0
[  2%] Built target Fragmentarium-2.5.0_autogen
[  5%] Building CXX object CMakeFiles/Fragmentarium-2.5.0.dir/Fragmentarium/GUI/DisplayWidget.cpp.o
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp: In member function ‘bool Fragmentarium::GUI::DisplayWidget::loadEXRTexture(QString, GLenum, GLuint)’:
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:641:5: error: ‘RgbaInputFile’ was not declared in this scope
     RgbaInputFile file ( texturePath.toLatin1().data() );
     ^~~~~~~~~~~~~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:641:5: note: suggested alternative: ‘outputFile’
     RgbaInputFile file ( texturePath.toLatin1().data() );
     ^~~~~~~~~~~~~
     outputFile
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:642:5: error: ‘Box2i’ was not declared in this scope
     Box2i dw = file.dataWindow();
     ^~~~~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:644:10: error: ‘file’ was not declared in this scope
     if ( file.isComplete() ) {
          ^~~~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:644:10: note: suggested alternative: ‘Tiled’
     if ( file.isComplete() ) {
          ^~~~
          Tiled
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:646:18: error: ‘dw’ was not declared in this scope
         int w  = dw.max.x - dw.min.x + 1;
                  ^~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:646:18: note: suggested alternative: ‘w’
         int w  = dw.max.x - dw.min.x + 1;
                  ^~
                  w
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:658:9: error: ‘Array2D’ was not declared in this scope
         Array2D<Rgba>pixels ( w, 1 );
         ^~~~~~~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:658:17: error: ‘Rgba’ was not declared in this scope
         Array2D<Rgba>pixels ( w, 1 );
                 ^~~~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:658:17: note: suggested alternative:
In file included from /usr/include/x86_64-linux-gnu/qt5/QtOpenGL/QtOpenGL:5,
                 from /home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/ThirdPartyCode/QtSpline.h:46,
                 from /home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.h:51,
                 from /home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:14:
/usr/include/x86_64-linux-gnu/qt5/QtOpenGL/qgl.h:85:9: note:   ‘Rgba’
         Rgba                    = 0x0004,
         ^~~~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:658:22: error: ‘pixels’ was not declared in this scope
         Array2D<Rgba>pixels ( w, 1 );
                      ^~~~~~
/home/claude/code/github.com/3Dickulus/FragM/Fragmentarium-Source/Fragmentarium/GUI/DisplayWidget.cpp:658:22: note: suggested alternative: ‘tiles’
         Array2D<Rgba>pixels ( w, 1 );
                      ^~~~~~
                      tiles
make[2]: *** [CMakeFiles/Fragmentarium-2.5.0.dir/build.make:182: CMakeFiles/Fragmentarium-2.5.0.dir/Fragmentarium/GUI/DisplayWidget.cpp.o] Error 1
make[2]: Target 'CMakeFiles/Fragmentarium-2.5.0.dir/build' not remade because of errors.
make[1]: *** [CMakeFiles/Makefile2:73: CMakeFiles/Fragmentarium-2.5.0.dir/all] Error 2
make[1]: Target 'all' not remade because of errors.
make: *** [Makefile:130: all] Error 2
make: Target 'default_target' not remade because of errors.
$

Crashes at startup on Windows 10 (yet the original Fragmentarian v1.0 does work)

Windows 10, AMD R9 380.

Fragmentarium 2.5.0 installed using the installer version. Although I get the same error with the archive version.

I also tried the TDR Registry Keys but it made no difference.


Hi. I get a crash that starts my default Visual Studio debugger. I cannot see anything relevant in VS that suggests what is crashing it. I have seen the other issues that suggest there is something Nvidia specific in FragM which causes it to fail (I have an AMD card). If this is so then this seems a shame as I can get the original Fragmentarian v1.0 to work fine. So I wonder if there is a fix for this.

BTW I have tried turning "Autorun" both on and off in the message box that comes up.

Here is the VS output (2 x outputs) ...


0040C0B3  push        edi  
0040C0B4  push        esi  
0040C0B5  push        ebx  
0040C0B6  mov         ebx,ecx  
0040C0B8  lea         ecx,[ecx+18h]  
0040C0BB  sub         esp,3Ch  
0040C0BE  mov         eax,dword ptr [ebx+18h]  
0040C0C1  call        dword ptr [eax+8]  
0040C0C4  mov         eax,dword ptr [ebx+20h]  
0040C0C7  mov         dword ptr [esp],1F00h  
0040C0CE  call        dword ptr [eax+28h]  
0040C0D1  sub         esp,4  
0040C0D4  test        eax,eax  
0040C0D6  mov         esi,eax  
0040C0D8  je          0040C1A2  
0040C0DE  mov         dword ptr [esp],eax  
0040C0E1  call        004E3648  
0040C0E6  mov         dword ptr [esp],esi  
0040C0E9  mov         dword ptr [esp+4],eax  
0040C0ED  lea         esi,[ebp-1Ch]  
0040C0F0  mov         edi,dword ptr ds:[6129ECh

'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Fragmentarium-2.5.0.exe'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Script.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5ScriptTools.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Gui.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Xml.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\libgcc_s_dw2-1.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Core.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\fltLib.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\libstdc++-6.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mpr.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\libwinpthread-1.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Widgets.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\platforms\qwindows.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qdds.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qgif.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qicns.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qico.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qjpeg.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qsvg.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Svg.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qtga.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qtiff.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qwbmp.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qwebp.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\clbcatq.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\DataExchange.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dcomp.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxgi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\twinapi.appcore.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rmclient.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\TextInputFramework.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreUIComponents.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreMessaging.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d9.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0338455.inf_amd64_819aa0406bf36af7\B338454\atiglpxx.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0338455.inf_amd64_819aa0406bf36af7\B338454\atioglxx.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\setupapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxva2.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0338455.inf_amd64_819aa0406bf36af7\B338454\atigktxx.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\atiadlxy.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\psapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\propsys.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\devobj.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Symbol loading disabled by Include/Exclude setting.
The thread 0x25cc has exited with code 0 (0x0).
Unhandled exception at 0x0040C0CE in Fragmentarium-2.5.0.exe: 0xC0000005: Access violation reading location 0x00000028.

Then something crashes and the debugger loads again ...

0040C0B5  push        ebx  
0040C0B6  mov         ebx,ecx  
0040C0B8  lea         ecx,[ecx+18h]  
0040C0BB  sub         esp,3Ch  
0040C0BE  mov         eax,dword ptr [ebx+18h]  
0040C0C1  call        dword ptr [eax+8]  
0040C0C4  mov         eax,dword ptr [ebx+20h]  
0040C0C7  mov         dword ptr [esp],1F00h  
0040C0CE  call        dword ptr [eax+28h]  
0040C0D1  sub         esp,4  
0040C0D4  test        eax,eax  
0040C0D6  mov         esi,eax  
0040C0D8  je          0040C1A2  
0040C0DE  mov         dword ptr [esp],eax  
0040C0E1  call        004E3648  
0040C0E6  mov         dword ptr [esp],esi  
0040C0E9  mov         dword ptr [esp+4],eax  
0040C0ED  lea         esi,[ebp-1Ch]  
0040C0F0  mov         edi,dword ptr ds:[6129EC 

'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Fragmentarium-2.5.0.exe'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Script.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5ScriptTools.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Gui.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Xml.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\libgcc_s_dw2-1.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Core.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\fltLib.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\libstdc++-6.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mpr.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\libwinpthread-1.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Widgets.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\platforms\qwindows.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qdds.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qgif.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qicns.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qico.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qjpeg.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qsvg.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\Qt5Svg.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qtga.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qtiff.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qwbmp.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'F:\Windows10_Incoming\Fragmentarium-2.5.0-190309-winex\imageformats\qwebp.dll'. Module was built without symbols.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\clbcatq.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\DataExchange.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dcomp.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxgi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\twinapi.appcore.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rmclient.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\TextInputFramework.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreUIComponents.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreMessaging.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d9.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0338455.inf_amd64_819aa0406bf36af7\B338454\atiglpxx.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0338455.inf_amd64_819aa0406bf36af7\B338454\atioglxx.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\setupapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxva2.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0338455.inf_amd64_819aa0406bf36af7\B338454\atigktxx.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\atiadlxy.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\psapi.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\propsys.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\devobj.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Symbol loading disabled by Include/Exclude setting.
'Fragmentarium-2.5.0.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Symbol loading disabled by Include/Exclude setting.
The thread 0x2934 has exited with code 0 (0x0).
Unhandled exception at 0x0040C0CE in Fragmentarium-2.5.0.exe: 0xC0000005: Access violation reading location 0x00000028.

logarithmic slider support (feature request)

When I edit Progressive2D.frag to set Zoom slider max to 1e13 (for double) the slider becomes a bit useless as it is linear. A logarithmic mode for sliders would be great (save having to do per-pixel log in GLSL and keeps the camera logic logical). Would require both endpoints to have the same sign (no zero).

can't load large EXR image

Describe the bug
EXR loader image dimensions are artificially limited. Either that or the reported maximum OpenGL texture size is wrong. Probably maximum texture size depends on texture internal format?

To Reproduce

  1. try to load a big EXR:
Maximum texture size: 16384x16384
Exrloader found EXR image: 6400 x 3600 is too large! max 4096x4096
Not a valid texture: /home/claude/cycle-source.exr

Expected behavior
EXR images with dimensions up to maximum texture size can be loaded.

Desktop (please complete the following information):

  • FragM: master
  • OS: Debian Buster
  • Gfx card: AMD RX 580
  • Driver version: Vendor: X.Org Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 4.19.0-6-amd64, LLVM 7.0.1) GL Driver: 4.5 (Compatibility Profile) Mesa 18.3.6

Additional context
Wanting to colourize large raw iteration data EXRs from KF. Will experiment with smaller images for the moment.

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