Comments (1)
this happens because the scope of light.shadow.camera (top/bottom/left/right) does not cover the entire scene. We can make automatically resizing the shadow camera according to the size of the scene or just do these values very big for maximum scene size
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Related Issues (20)
- feature request: street art, chalk drawings
- feature request: bike friendly speed humps for residential streets
- [epic] critical creator usability - v2
- show text notifications in VR with notify component if in immersive mode
- Improve scene performance HOT 2
- regression: center shared turn lane, inconsistent scaling of dashed lines
- global animation toggle (support animation) HOT 2
- discussion ticket - hatching texture regression HOT 4
- add animated characters, remove static characters HOT 1
- can't change the parameters of the street component for a scene loaded from JSON HOT 2
- starter doc for integration with other systems HOT 1
- user modified materials are not saved HOT 3
- Add new segment type "drainage-channel"
- don't load unsupported segment type HOT 1
- specify a URL to load scene from json file (v1) HOT 1
- research ticket - convert street segment to custom UVs for gltf export HOT 2
- saving a scene with ocean results in error when re-opening HOT 2
- do a versioned release of 3dstreet core to be 0.4.6 HOT 1
- tram and bus stop are too large HOT 5
- research ticket: display google maps 3d tiles in 3DStreet HOT 5
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