Describe the bug
If new client versiones are set in Ultima/Data/ClientVersion.cs instead of 6.0.6.2 the game is crashing.. maybe because of unhandled packets of later versions.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Stacktrace:
System.Exception ist aufgetreten. HResult=0x80131500 Nachricht = Attempted to get service service of type JuicyUO.Ultima.UI.WorldGumps.ChatControl, but no service of this type is registered. Quelle = <Die Ausnahmequelle kann nicht ausgewertet werden.> Stapelüberwachung: bei JuicyUO.Core.Diagnostics.Listeners.MsgBoxOnCriticalListener.OnEventWritten(EventLevels level, String message) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Core\Diagnostics\Listeners\MsgBoxOnCriticalListener.cs: Zeile33 bei JuicyUO.Core.Diagnostics.Tracing.Tracer.Critical(String message) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Core\Diagnostics\Tracing\Tracer.cs: Zeile48 bei JuicyUO.Service.Get[T](Boolean failIfNotRegistered) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Service.cs: Zeile76 bei JuicyUO.Ultima.World.WorldInteraction.ChatMessage(String text, Int32 font, Int32 hue, Boolean asUnicode) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Ultima\World\WorldInteraction.cs: Zeile194 bei JuicyUO.Ultima.World.WorldClient.ReceiveTextMessage(MessageTypes msgType, String text, Int32 font, UInt16 hue, Serial serial, String speakerName, Boolean asUnicode) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Ultima\World\WorldClient.cs: Zeile812 bei JuicyUO.Ultima.World.WorldClient.ReceiveUnicodeMessage(UnicodeMessagePacket p) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Ultima\World\WorldClient.cs: Zeile698 bei JuicyUO.Core.Network.PacketHandler
1.Invoke(PacketReader reader) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Core\Network\PacketHandler.cs: Zeile53
bei JuicyUO.Core.Network.NetworkClient.InvokeHandler(PacketHandler packetHandler, Byte[] buffer, Int32 length) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Core\Network\NetworkClient.cs: Zeile557
bei JuicyUO.Core.Network.NetworkClient.Slice() in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Core\Network\NetworkClient.cs: Zeile506
bei JuicyUO.UltimaGame.OnUpdate(Double totalMS, Double frameMS) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\UltimaGame.cs: Zeile112
bei JuicyUO.Core.CoreGame.Update(GameTime gameTime) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Core\CoreGame.cs: Zeile66
bei Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei MonoGame.Framework.WinFormsGameWindow.RunLoop()
bei MonoGame.Framework.WinFormsGamePlatform.RunLoop()
bei Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
bei Microsoft.Xna.Framework.Game.Run()
bei JuicyUO.Bootstrapper.StartEngine() in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Bootstrapper.cs: Zeile79
bei JuicyUO.Bootstrapper.Initialize() in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Bootstrapper.cs: Zeile62
bei JuicyUO.Bootstrapper.Main(String[] args) in C:\Users\wewan\source\repos\JuicyUO\JuicyUO\Bootstrapper.cs: Zeile42
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