Comments (17)
Immersive Engineering is no longer being worried.
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@bakaxyf Added Intangible.
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这个issue是1.8.x的to-do list吗?话说现在有人开始汉化intangible了吗?
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暂时还是一个想名字的阶段。
On Feb 19, 2016, at 03:32, JJN [email protected] wrote:
这个issue是1.8.x的to-do list吗?现在有人开始汉化intangible了吗?
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其实事情是这样的,几小时前的时候看到贴吧有人在做intangible的教程,就问了问他是否有想法汉化一下,因为汉化和教程统一起来会比较好。不过这儿又有提及intangible,所以就想来问下是否有人已经着手做intangible的汉化了.
BTW,刚才去看了下intangible的文本量,将近1000行感觉一个人不太容易能干完;此外又考虑到intangible的闭源特性,是否有必要开一个intangible的本地化仓库?或是把它放到你这儿?
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嗯,craft菊苣那儿确实挺不错的.
1.8.9的大型mod里面intangible的文本量比psi或血魔法要多许多,感觉该被提上日程了.
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考虑的结果怎么样了? 贴吧的教程作者也已经把许多的物品名称给汉化好了,汉化文件在4楼的楼中楼里
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craft的仓库吧。
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On Feb 20, 2016, at 06:47, JJN [email protected] wrote:
考虑的结果怎么样了? 贴吧的教程作者也已经把许多的物品名称给汉化好了,汉化文件在4楼的楼中楼里
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嗯,已和教程作者讲好.
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@GWYOG 所以到底还是没动静了...
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....
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@GWYOG 挖坑不填系列,看看能不能做出来
https://github.com/SlimeKnights/TinkersConstruct/pull/1857#issuecomment-204004841
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如果Adaptivity回归的话,我想他应该可以很快搞好吧
至于Tic的汉化...几个月之前IS的gxy17886做过一份半成品汉化文本,不过那时boni还没允许提交lang文件
关于文本的提交,目前我的想法是等boni把TiC手册做完后一并提交给他
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@GWYOG +1...
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1.8 is apparently out-of-date though...
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Close close close
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Related Issues (20)
- [Open Project]Immersive Engineering Translation HOT 11
- [Discussion] Translation of "Craft" in Applied Energistics HOT 9
- some localization entries reference HOT 2
- [Important] Reorganise this repository HOT 1
- [First Release] Clean up HOT 14
- [Open Project][Challenge-Accepted][Finished!] List of unlocalized mods HOT 134
- [Review] zh_CN for DE. HOT 1
- [Review] Immersive Engineering HOT 3
- [Review] en_US review for ACMod HOT 1
- [Not-exact-a-challenge] Something for automatic update HOT 2
- What is "jelly" actually? HOT 5
- [HarvestCraft] About HarvestCraft HOT 7
- [Mekanism] Mekanism v9? HOT 4
- [Flaxbeard Steam Power] Yet another overhaul update HOT 1
- [Computronics] Long missing localization HOT 1
- [Trailblazer of Magnum Opus] 1.9 Support - BetterThanMinecon 16.2 Special Version HOT 123
- The next step: 1.10.2 HOT 9
- Repository rename proposal & Guideline rewrite & Migration HOT 1
- a "lang" folder should be created in extrautils2 folder HOT 1
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