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unity-raymarch-node-editor's Introduction

Unity-Raymarch-Node-Editor

Node Editor for Raymarch Model System -->[Unity3D 5.4.0 or higher version.]<-- #基本模型(Base Model) 中文菜单:image English Reference:image #基本模型混合(Base Model Morph) 中文菜单: image 然后你可以看到简单的效果:(haha...Then you can see how it work!) image #分组模型和材质ID(Group Model & Material ID) 分组模型,这样做的好处是你可以划分明确的组来管理模型对象. (Here 4 Distance Groups,you can easy manager the Group by Group Node Editor) image 这儿是自定义的材质ID来自定义渲染,材质的ID最小分配为模型组,有利于减小开销. 注意!!!:关于渲染系统节点,考虑到灵活性是没有集成进来的.(The Render System of the Node Editor is not included here!!!) image

#智能代码生成风格(Generate Code Style) 第一种风格是默认简洁版的(Simple and Clearly Style):大部分采用这种版本可以起到后期优化提升效率 image

第二种风格是智能绿色版的(Smart and Humanoid Style):但是这种风格你需要手动去配置代码生成器,因为我注释掉了. image

Screen Shoot

注意:后期需要你自己手动写渲染,我是没有时间和精力去集成它. image image

#联系与体验反馈(Contact & Information Feedback): QQ : 834144373 (often online)

Twitter : @834144373zhu (Sometimes online,To be honest,I don't know how to use it!)

E-mail : [email protected] or [email protected]

And you can also comment on or study from follow my websites:

(Note: The follow articles and codes are base on the "CC3.0-BY-NC-SA")

http://blog.csdn.net/baidu_26153715/article/

https://www.shadertoy.com/user/834144373

unity-raymarch-node-editor's People

Contributors

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