Giter Site home page Giter Site logo

9bryan / gameboy_mister Goto Github PK

View Code? Open in Web Editor NEW

This project forked from mister-devel/gameboy_mister

0.0 1.0 0.0 51.68 MB

Gameboy for MiSTer

SystemVerilog 15.73% VHDL 38.14% Batchfile 0.21% Verilog 39.78% Tcl 1.62% C 0.21% Assembly 2.38% Lua 1.93%

gameboy_mister's Introduction

This is port of Gameboy for MiST

  • Place RBF file into root of SD card.
  • Place .gb|.gbc files into Gameboy folder.

Features

  • Original Gameboy & Gameboy Color Support
  • Super Gameboy Support - Borders, Palettes and Multiplayer
  • Custom Borders
  • SaveStates
  • Fastforward
  • Rewind - Allows you to rewind up to 40 seconds of gameplay
  • Frameblending - Prevents flicker in some games (e.g. "Chikyuu Kaihou Gun Zas")
  • Custom Palette Loading
  • Real-Time Clock Support
  • Gameboy Link Port Support - Requires USERIO adapter
  • Cheats

Open Source Bootstrap roms

This now includes the open source boot ROMs from https://github.com/LIJI32/SameBoy/. For maximum GBC compatibility/authenticity you can still place the Gameboy color bios/bootrom into the Gameboy folder and rename it to boot1.rom

Palettes

This core supports custom palettes (*.gbp) which should be placed into the Gameboy folder. Some examples are available in the palettes folder.

Custom Borders

This core supports custom borders (*.sgb) which should be placed into the Gameboy folder. Some examples are available in the borders folder.

Autoload

To autoload your favorite game at startup rename it to boot2.rom.

Video output

The Gameboy can disable video output at any time which causes problems with vsync_adjust=2 or analog video during screen transitions. Enabling the Stabilize video option may fix this at the cost of some increased latency.

Savestates

This core provides 4 slots to save and restore the memory state which means you can save at any point in the game. These can be saved to your SDCard or they can reside only in memory for temporary use (OSD Option). Save states can be performed with the Keyboard, a mapped button to a gamepad, or through the OSD.

Keyboard Hotkeys for save states:

  • Alt+F1 thru Alt+F4 - save state
  • F1 thru F4 - restore state

Gamepad:

  • Savestatebutton+Left or Right switches the savestate slot
  • Savestatebutton+Start+Down saves to the selected slot
  • Savestatebutton+Start+Up loads from the selected slot

gameboy_mister's People

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.