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ray_tracing_in_one_weekend's Introduction

sample image of rendering

This repo. is implementation of Ray Tracing in One Weekend in Nim.

I appreciate the awesome authors for making this material open to the public.

Note

This program runs in parallel, but BVH or other data structures are not implemented. So it should be slow. The image size and sampling number are set to a relatively small number. If you want to change it, edit the values in the src/scene.nim

Compile

cd src
make

Run

make run

Rendered image will be saved in src/outputs/rendered_img.ppm

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