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A Mindustry Mod that Keep balance with the original game, contains some interesting mechanics, such as skills, another transportation systems or other things.

License: GNU General Public License v3.0

JavaScript 89.43% Java 10.56% Batchfile 0.01%
mindustry mindustry-mod mindustry-mod-v6

dimension-shard's People

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dimension-shard's Issues

Help with Space Crystallizer

Now I don't even know if you check this anymore saying I don't know how old this mod is but I discovered a problem whilst going through the campaign where it says the space crystallizer is banned and I can't place it down.
Please can you help me out with this issue

Capture

p.s.
sorry if I'm posting in the wrong place I've never really used GitHub before

Using collapse's ability causes the game to crash, android 6.0

Mindustry has crashed. How unfortunate.
Version: release build 122
OS: Linux x32
Java Version: 0
Java Architecture: null
22 Mods: braindustry:1.4.2, chaos-arranity:2.9.5 Beta, chaotic-creation:2.0, classic-music:2.0, collos:[#EC5EFF]1.2.1[], dimension-shard:0.12, exotic-mod:457 alpha, hackustry:3.3.zip, heavy-armaments:2.2, pixelcraft:0.9.5, prog-mats:0.29, purple-air:0.2.1, ruinous-defense-array:3, substructure:0.1.1, testmod:1.4.7, turretsmod:3, vanilla-upgraded:[white]3.20, diamond-ore:[#9cb6f4]2.3[], emanuel's-mod:0.7 pre alpha, gravillaso: 0.9.3r, improved-gamma:1.1, larger-cores:1.0

EcmaError: 'ReferenceError: "hit" is not defined. (aat5-collapse#64)'
ScriptRuntime.constructError: 3955
ScriptRuntime.constructError: 3935
ScriptRuntime.notFoundError: 4012
ScriptRuntime.nameOrFunction: 1825
ScriptRuntime.name: 1779
aat5_collapse_66._c_anonymous_6: 64
aat5_collapse_66.call: -1
OptRuntime.callN: 41
skill_framework_63._c_anonymous_39: 439
skill_framework_63.call: -1
ArrowFunction.call: 33
NativeArray.iterativeMethod: 1979
NativeArray.execIdCall: 437
IdFunctionObject.call: 81
OptRuntime.call1: 23
skill_framework_63._c_anonymous_38: 438
skill_framework_63.call: -1
ContextFactory.doTopCall: 346
ScriptRuntime.doTopCall: 3303
skill_framework_63.call: -1
Context.lambda$call$0: 515
-$$Lambda$Context$cFPn5DXqStb0JnJKYei-AlpJVlo.run: -1
Context.call: 524
Context.call: 515
JavaAdapter.callMethod: 549
adapter155.draw: -1
-$$Lambda$ifrumY3k6WQ-gZrF-jKr17eciiM.get: -1
EntityGroup.lambda$draw$0$EntityGroup: 84
-$$Lambda$EntityGroup$7yx2cm6It40ZgVo--jbAiYvhzn8.get: -1
EntityGroup.each: 68
EntityGroup.draw: 81
Renderer.draw: 263
Renderer.update: 94
ApplicationCore.update: 36
ClientLauncher.update: 153
AndroidGraphics.onDrawFrame: 424
GLSurfaceView$GLThread.guardedRun: 1535
GLSurfaceView$GLThread.run: 1240

Great mod, Just needs work.

I was playing this mod and I realized, Why can I not build something actually modded on serpulo with the resources given to me? So please add some stuff to at least the craters.

Copied sprites

Before you ask, no, recoloring sprites does not make them your own.
Rule of thumb: if you can recognize it as another block it's likely copied
Let me make a list:
Electron
Equa
Formula
Hard Thorium Drill
Core Construction Platform
Deflect Force Projector
Dimension Technology Core
Space Vault
Time Overdrive
__space-crystallizer
__time-condenser
hard-thorium-alloy-smelter
space-crystallizer
space-pump
space-liquid-tank-bottom
dimension-crystal-battery
dimension-t4-reconstructor
dimension-t5-reconstructor
hard-thorium-alloy-wall
hard-thorium-alloy-wall-large
shard-phase-wall
shard-phase-wall-large

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