Giter Site home page Giter Site logo

animator_timeline's People

Contributors

absameen avatar animatorunity avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

animator_timeline's Issues

First Run Error Checking

I added notes to the Asset Store page as well…

EDIT: Unity editor > 4.2.0 Notes
AMTake.cs -Add...at line 67

bool isInContextSelection = false;
if(contextSelectionTracks!=null) {
isInContextSelection = contextSelectionTracks.Contains(index);
if(!isShiftDown && !isControlDown) {
if(selectedTrack != index) {
selectedTrack = index;
if(!isInContextSelection) {
// clear context selection
contextSelection = new List();
contextSelectionTracks = new List();
}
}
if(index > -1) selectGroup(getTrackGroup(index),false,false,true);
}
} else contextSelectionTracks = new List();

AMTimeline.cs
Add a null check to line 377

if(undoCallback!=null)
undoCallback.SetValue(null, (EditorApplication.CallbackFunction)OnUndoRedo);

also line 1947 else if needs...

} else if (aData.getCurrentTake().contextSelection!=null) if(aData.getCurrentTake().contextSelection.Count > 0 && //etc...

Then go to Window > Animator Timeline > Add The Component > Click to Add a New Track, choose Translation. Errors are all gone. Basically the errors come from error checking in Unity 4.3+ on first run. Once you start making the changes above you will notice after the first change is made things will start working. All changes above are needed to get rid of all first run errors.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.