acidbubbles / vam-passenger Goto Github PK
View Code? Open in Web Editor NEWYou follow the possessed model's head, not the other way around
License: MIT License
You follow the possessed model's head, not the other way around
License: MIT License
Maybe we should never save Active?
Based on the blink morph maybe?
I don't think it would be smoother, but it would be less expensive, and avoid the issue where the menu and laser pointers move
When changing the scale of a person while possessing them with the plugin, the camera freaks out and teleports to another location, is there already a fix for this?
This could be used to stabilize a moving head, or to ensure the look direction is not driven by head movements
Check how VAM's possess mode works, and otherwise figure out the y rotation delta on Active, and always offset by this rotation.
I've been trying to work around this for a while but the problem is like this. I have physical issues and spend most of my time in VR reclined. So I use a navigational panel to offset the world so my reclining translates to a level world. But even if I set the Nav Panel rotation so my position lines up with the model, the moment I use passenger the world rotates back so I'm looking upward at the sky. I've tried elaborate schemes using action groupers to rotat before and after, but I never end up back where I started.
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