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AeonWave
License: Other
When I compiled the latest git pull I got the following warning:
[ 7%] Building C object CMakeFiles/AAXOBJ_LIB.dir/src/software/cpu/arch2d_sse2.c.o /home/avasile/src/aax/src/software/cpu/arch2d_sse2.c: In function ‘_aax_generate_waveform_sse2’: /home/avasile/src/aax/src/software/cpu/arch2d_sse2.c:92:73: warning: ‘h’ may be used uninitialized in this function [-Wmaybe-uninitialized] ngain = _mm_and_ps(_mm_cmplt_ps(two, nfreq), _mm_load_ps(harmonics+h));
Looking at the code the value h is never assigned a value. So the function '_aax_generate_waveform_sse2' may give incorrect results.
Whilst attempting to compile on a Centos 7 VM I get the following error message:
[ 0%] Building C object CMakeFiles/AAXOBJ_LIB.dir/src/backends/sdl/device.c.o In file included from /home/avasile/src/aax/src/ringbuffer.h:33:0, from /home/avasile/src/aax/src/backends/sdl/device.c:44: /home/avasile/src/aax/base/geometry.h:81:4: error: unknown type name ‘__m256d’ __m256d avx; ^ make[2]: *** [CMakeFiles/AAXOBJ_LIB.dir/build.make:63: CMakeFiles/AAXOBJ_LIB.dir/src/backends/sdl/device.c.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:179: CMakeFiles/AAXOBJ_LIB.dir/all] Error 2 make: *** [Makefile:152: all] Error 2
If I use the prebuilt rpms I can't compile aax-support as I get the following:
[ 21%] Linking CXX executable aaxplayer /usr/lib/x86_64-linux-gnu/libaax.so: undefined reference to
powf@GLIBC_2.27'
/usr/lib/x86_64-linux-gnu/libaax.so: undefined reference to getrandom@GLIBC_2.25' /usr/lib/x86_64-linux-gnu/libaax.so: undefined reference to
expf@GLIBC_2.27'
/usr/lib/x86_64-linux-gnu/libaax.so: undefined reference to logf@GLIBC_2.27' collect2: error: ld returned 1 exit status make[2]: *** [aaxplayer/aaxplayer] Error 1 make[1]: *** [aaxplayer/CMakeFiles/aaxplayer.dir/all] Error 2 make: *** [all] Error 2
Either way I am stuck. Any ideas.
Is it possible with the aax library to introduce sidetone from the captured stream? Or am I better off finding a hardware solution?
Is it possible to tune the volume level for each sound source in a scene? Basically I have two sound sources on each ear and I want to be able to change the volume level on each sound source as well as having a master volume which change the volume level of everything. So is it possible to do what I want?
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