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bgmc16minosaur's Introduction

bgmc16minosaur

A BGMC16 project called Minosaur

Everyone can join this Blender Game Engine game development!:)

Tasks:

-Minosaur AI: *Walk randomly around maze between multiple target points. Rests in them! *Cast 7 rays to player: head, both hands, both legs, torso, an empty at the eng of torchlight which is positioned basing on ray so it marks where light hits(I haven't made yet). *Eash ray gives visibility +1 if it doesn't hit anything else in it's way, except player bounds or, better, ignore player bounds and test if there is anything else between Minosaur eyes(from where rays cast) and it's target. If there is something between them, the visibility reduces by 1, so min visibility = 0, max = 7. *If visibility => 4 the Minosaur attacks player(currently just moves at speed 1.75 by tracking player). *If door between him and player, he stops for 1 second, opens door and continue attack!

bgmc16minosaur's People

Contributors

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bgmc16minosaur's Issues

Suggestion for map creating

Ok, I might have read something incorrectly here, but here's my idea:

Instead of making maps using 3d models, we use images to create maps. The higher the resolution of the image, the bigger the map is. I think the rest is clear - black means higher, white means lower, etc.

Ramps would also be easier, and doors could be implemented with a line of red (?) pixels?

Side note, if the walls are low enough, the minotaur can just jump over em ๐Ÿ˜‰

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