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carrots-or-garbage's Issues

Better Betting Button Solution

Currently the betting buttons are an object called objBtnSmall and they have an image index property that starts them on the image in the sprite stack that correlates to their amount. They also have a betting amount property. Also, each one needs a specialized instance name to be controlled.

This would work so much better if there were a way to draw the number on or over the sprite based on the betAmount property, and just leave the instance names alone so that the whole stack could be handled by a with(objBtnSmall) instead. the more buttons that get added, the more jumbled and cumbersome the code is becoming.

It would be nice if in the onCreate event that the betting amount were drawn on top of just a generic button object with a three state sprite for standard, hover, and pressed states.

Monty Haul Logic

General Rules

  • Populate door objects with carrot, garbage, garbage
  • Highlighting selected door.
  • Reveal one door which must be garbage

Payout

Once player has picked a door, then a door is revealed, there is only a 1/3 chance that that door is the Carrots door. If the user sticks with this door, payout should be higher for the increased risk
Since there is a 2/3 chance that the door the player switches to will be carrots, the payout for the choice to change to the other door should be less for the decreased risk.

Beast Mode: The Hardcore Games

Hardcore Mode

Each of the three games could potentially have a hardcore mode which would be unlocked upon a triggering event.

Carrots or Garbage / Monty Haul

Possible triggering events could be

  • The first time you place a bet at the highest bet amount for that level
  • Reaching a specified "total bet" amount achievement

Lucky Grid

Possible triggering events could be

  • Completing a 5-carrot run
  • Accumulation of a number of achievements
  • Having played both other games in Hardcore mode

Thanks to @yosoyju for suggesting this

Heads Up Display

Heads Up Display (HUD)

There are many things that a Carrots or Garbage player may want to know about their performance in the game. The HUD is the place to do that.

  • Design a graphic frame for the HUD
  • Determine which stats show in Game 1: Carrots or Garbage
  • Determine which stats show in Game 2: Monty Haul
  • Determine which stats show in Game 3: Lucky Grid
  • Create objects and scripts to manage which stats show in the HUD in which games (rooms)

Create Graphic Assets

Assets arranged by game

Global Graphic Assets

  • Clean up "Garbage" text in logo (also used on "Carrots or Garbage" game room)
  • HUD frame
  • Money icon
  • Power-Up thermometer

Carrots or Garbage

  • Garbage illustration (put on button)
  • Thicken up results frame
  • Create "disabled" button state for small button

Monty Haul

  • Design a door
  • Pile of coins and cash
  • Carrot door reveal
  • Garbage door reveal

Lucky Grid

  • Design card back
  • Design grid frame
  • Design carrot card front
  • Growing money stack

Achievements

  • Generic achievement display frame
  • Generic achievement token

Power Ups

  • Generic power up token
  • Luck Booster
  • Payout Multiplier
  • Bet Insurance

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