Comments (2)
Hello and thank you for your feedback,
actually the ShaderPart.screenToViewMatrix properties does exist:
https://github.com/aerys/minko/blob/master/src/aerys/minko/render/shader/part/ShaderPart.as#L150
But a recent refactor removed this property from the CameraDataProvider.
Therefore, while the property exists the corresponding scene binding is actually never written and the property should actually be removed from ShaderPart since it's not bound to any actual value.
I will rename this issue accordingly.
Why do you need this value?
If you really need it, you can easily create a DataProvider holding the "screenToViewMatrix" property and a simple additional controller to update it.
Regards,
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To avoid unexpected behaviors, the ShaderPart.screenToViewMatrix property has been removed in cac44cd
from minko.
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