Comments (2)
Hello and thank you for your feedback!
Just remove:
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyRelease);
And press "space" continuously. You will notice that memory does not rise above a certain limit.
Which indicates that the "leak" you see is just the cost of some static init.
I think that JIT implies that some classes will be compiled only when necessary, thus rising the memory used. Also all the static const properties will take memory that will not be GC. Whether 10Mb of static init. is high or not is debatable indeed. To verify this, just comment:
scene.addChild(box);
You will notice that the memory rises only to your 18MB.
So even if this can be classified as a "memory leak" in its most literal definition, it is actually just a side effect of static init. At least your test does not highlight any actual leak per say.
Also, System.gc() does not work in the Flash Player as far as I can remember.
Please provide a code sample where doing the same thing multiple times continuously raises memory usage despite proper disposal. Otherwise, please close the issue.
Regards,
from minko.
OK, that makes sense. If the JIT is only compiling classes when necessary, rather than at initial launch, that would explain the rise in memory. As far as I know, System.gc() only works in debug builds/players.
from minko.
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