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🎨 Paint in VR in your browser.

Home Page: https://aframe.io/a-painter/

License: MIT License

JavaScript 85.95% HTML 12.93% CSS 1.12%
aframe vr virtualreality virtual-reality webvr threejs webxr

a-painter's Issues

Fix white borders in ui

I can fix it in photoshop, but maybe there's a flag by code that can pre-post multiply the alpha to the color and fix it?

Mirror brush textures on opposite hand

When using a non-symmetrical or irregular brush, it's odd that outwards strokes done with both hands have different orientation. If you look at the horizontal strokes in this example, started from the center:

image

one would expect that the strokes would be symmetrical in y-axis instead of rotated 180ΒΊ.

The solution would be to mirror v (or u? :D) coordinates in left hand strokes.

Raycasting ray direction

It would be much more convenient if raycasting ray direction would not go straight out of the controller, but in a downwards angle.

image

It would need some trial an error, but I think the angle of the vive controllers would be fine:

image

aframe src

Setup aframe script src to a proper one

"Color" picker

A nice feature would be a picker, that by raycasting you can pick any stroke and get all its brush properties (size, color and type).

Stroke eraser

If a raycast is implemented on the whole painting (as for the picker suggested in #72 ), a stroke eraser could be added to.

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