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View Code? Open in Web Editor NEWFun with OpenGL (with glfw)
Fun with OpenGL (with glfw)
My fun with OpenGL (+GLFW+GLEW+SOIL+GLM+ ...) by Oleksiy Grechnyev I mainly follow learnopengl.com hello is taken from the site as is mygl<number> I wrote by hand, in pure C (no C++), with many changes compared to the tutorial cppgl<number> I eventually switch to C++ because of GLM --- LINUX: You need: OpenGL 3.3+ (e.g. MESA), libGL.so library is fine, no headers or static libs required GLFW 3 development version (with .a and .h files), e.g. packages libglfw3 and libglfw-devel GLEW development version (with .a and .h files), e.g. packages glew and glew-devel later examples use SOIL, GLM If MESA does not work with your handware or version is <3.3, force software mode with export LIBGL_ALWAYS_SOFTWARE=1 read MESA docs for more options, and also this link http://stackoverflow.com/questions/39213757/glfw-cannot-create-a-window-glx-failed-to-create-context-glxbadfbconfig --- WINDOWS: For Visual Studio, first install GLFW+GLEW+SOIL+GLM+whatever. Place static *.lib and *.h files somewhere. Ignore makefiles, create a project (from existing sources?). Add your lib and include directories to your project. Build, run. Probably possible with MinGW and MinGW-W64 (But NOT MSYS !), but I didn't try yet. OpenGL itself comes from your graphics card driver
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