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An open world streaming system created in Unity, utilising heightmap data and a chunk-based world system.

C# 30.47% ShaderLab 62.17% HLSL 7.36%
3rd-person heightmap-terrain streaming-data unity

at-open-world-game's People

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at-open-world-game's Issues

improvements to world building

Is your feature request related to a problem? Please describe.
lack of world building / mostly empty work

Describe the solution you'd like
create tool for placing prefabs into world

Describe alternatives you've considered
manual placement of assets

Grid based chunks

Is your feature request related to a problem? Please describe.
problems with getting chunks for streaming

Describe the solution you'd like
Convert chunks into grid based system (see procedural generation project)

Improvements to quest system + npcs

Is your feature request related to a problem? Please describe.
Limited functionality of npcs and limited quest system

Describe the solution you'd like
more functionality from npcs

  • better movement handling

improvements to overall quest system

  • better UI design
  • more quests / more diverse
  • possible dialogue system

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