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redox-keymap's Issues

ASC_SAR + Shift prints =>

ASC_SAR should print => with shift (right or left).

Possible impl.

From ariccb Plank:

case ASC_SAR:
      if (record->event.pressed) {
        if ((mods | oneshot_mods) & MOD_MASK_SHIFT) {  // Is shift held?
          del_mods(MOD_MASK_SHIFT);  // Temporarily delete shift.
          del_oneshot_mods(MOD_MASK_SHIFT);
          SEND_STRING("=>");
          set_mods(mods);            // Restore mods.
        } else {
          SEND_STRING("->");
        }
      }
TODO

Check for key pressed needed?

Add additional layer without special macros

New layer should have no special keys or macros, works more like a "normal" keyboard.

Possible impl.
  1. Have a key from _ADJUST layer to reach new layer L: TO(L)
  2. Layer L defines: TO(_QWERTY)

Change lower left-side row mapping

Currently mapped as:

Current QWERTY mapping:

GUI,+,-,*

New mapping:

QWERTY
#define KC_CTSH OSM(MOD_LCTL | MOD_LSFT)
#define KC_CTAL OSM(MOD_LCTL | MOD_LALT)
 ├────────┼────────┼────────┼────────┼────┬───┴────┬
  KC_LGUI ,KC_CTSH ,KC_CTAL ,KC_LALT ,     KC_LCTL ,
 └────────┴────────┴────────┴────────┘    └────────┘
SYMB

To avoid loss of easy +, change:

#define KC_CTAL MT(MOD_LCTL | MOD_LALT, KC_CIRC) to MT(MOD_LCTL | MOD_LALT, KC_PPLS)
TODO
  • MOD_MEH somewhere?
  • KC_CIRC on _SYM?

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