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kombatant's Issues

Massive FPS loss and game freeze during combat

Hi, I am experiencing massive fps drop then the game freeze for 1-2 seconds every 10-30 seconds during combat, the more players there is, the more frequent the fps drops. It does not happen when I use ATB, combat bot or Order bot, but I like some features in Akira's Kombatant. Thanks.

Broken for 6.4

This seems to be broken after the 6.4 patch. I suspect it has to do with changes to isDying.

Strange error

When i enable autonomous actions i get this error

[21:58:54.639 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto. em Magitek.Rotations.Ninja.<Combat>d__5.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em System.Runtime.CompilerServices.TaskAwaiter1.GetResult()
em Magitek.Rotations.Ninja.d__2.MoveNext()
--- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada ---
em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
em System.Runtime.CompilerServices.TaskAwaiter1.GetResult() em Magitek.Utilities.Managers.RotationComposites.<Pull>d__2.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em TreeSharp.ActionRunCoroutine.�.�.�() --- Fim do rastreamento de pilha de exceções internas --- em Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled) em Buddy.Coroutines.Coroutine.Resume(Boolean forStop) em TreeSharp.ActionRunCoroutine.Run(Object context) em TreeSharp.Action.<Execute>d__13.MoveNext() em TreeSharp.Composite.Tick(Object context) em TreeSharp.PrioritySelector.<Execute>d__2.MoveNext() em TreeSharp.Composite.Tick(Object context) em TreeSharp.Decorator.<Execute>d__12.MoveNext() em TreeSharp.Composite.Tick(Object context) em ff14bot.Behavior.CommonTasks.�.�() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em System.Runtime.CompilerServices.TaskAwaiter1.GetResult()
em Kombatant.Logic.CombatLogic.d__3.MoveNext() na ...\RebornBuddy\BotBases\Kombatant\Logic\CRLogic.cs:linha 94
--- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada ---
em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
em System.Runtime.CompilerServices.TaskAwaiter1.GetResult() em Kombatant.Kombatant.<KombatantLogic>d__31.MoveNext() na ...\RebornBuddy\BotBases\Kombatant\Kombatant.cs:linha 387 --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em Buddy.Coroutines.Coroutine.<>c__DisplayClass3_0.<<ReturnsNullWrapper>b__0>d.MoveNext() --- Fim do rastreamento de pilha de exceções internas --- em Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled) em Buddy.Coroutines.Coroutine.Resume(Boolean forStop) em ff14bot.TreeRoot.�() --> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto. em Magitek.Rotations.Ninja.<Combat>d__5.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em System.Runtime.CompilerServices.TaskAwaiter1.GetResult()
em Magitek.Rotations.Ninja.d__2.MoveNext()
--- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada ---
em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
em System.Runtime.CompilerServices.TaskAwaiter1.GetResult() em Magitek.Utilities.Managers.RotationComposites.<Pull>d__2.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em TreeSharp.ActionRunCoroutine.�.�.�() --- Fim do rastreamento de pilha de exceções internas --- em Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled) em Buddy.Coroutines.Coroutine.Resume(Boolean forStop) em TreeSharp.ActionRunCoroutine.Run(Object context) em TreeSharp.Action.<Execute>d__13.MoveNext() em TreeSharp.Composite.Tick(Object context) em TreeSharp.PrioritySelector.<Execute>d__2.MoveNext() em TreeSharp.Composite.Tick(Object context) em TreeSharp.Decorator.<Execute>d__12.MoveNext() em TreeSharp.Composite.Tick(Object context) em ff14bot.Behavior.CommonTasks.�.�() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em System.Runtime.CompilerServices.TaskAwaiter1.GetResult()
em Kombatant.Logic.CombatLogic.d__3.MoveNext() na ...\RebornBuddy\BotBases\Kombatant\Logic\CRLogic.cs:linha 94
--- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada ---
em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
em System.Runtime.CompilerServices.TaskAwaiter1.GetResult() em Kombatant.Kombatant.<KombatantLogic>d__31.MoveNext() na ...\RebornBuddy\BotBases\Kombatant\Kombatant.cs:linha 387 --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em Buddy.Coroutines.Coroutine.<>c__DisplayClass3_0.<<ReturnsNullWrapper>b__0>d.MoveNext() --> System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto. em Magitek.Rotations.Ninja.<Combat>d__5.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em System.Runtime.CompilerServices.TaskAwaiter1.GetResult()
em Magitek.Rotations.Ninja.d__2.MoveNext()
--- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada ---
em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
em System.Runtime.CompilerServices.TaskAwaiter1.GetResult() em Magitek.Utilities.Managers.RotationComposites.<Pull>d__2.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em TreeSharp.ActionRunCoroutine.�.�.�()
I never got this error before.

System Specs

AMD Ryzen 5 PRO 4650G
32 GB RAM
Windows 10 x64

Follow mode breaks if leader mounts

i have two toons multiboxed with a rb session on both with both on kombatant.. everything worked great until we got our chocobo mounts on both 1 and 2 toons. when 1 mounted up 2 did as well.. this was expected.. but follow did not happen as it did when not mounted.. 2 just stands there. i can provide logs but they show nothing other than it mounted.. its like it no longer sees 1 as something to follow anymore ..

i moved 1 away from 2 while mounted and dismounted 1.... 2 moved to 1 while mounted and upon reaching 1 dismounted. this is expected except it should follow as i move.. not after.

side note: if toon 1 gets to far from toon 2, toon 2 will get mad enough and start moving to toon 1 but the pathing is iffy. will get stuck.. and the fixes pathing the instant toon 1 dismounts.

Trying to attack party members

not sure if its magitek, rebornbuddy or if its kombatant but when playing as a healer if I manually select a party member I see in RB that magitek is trying to attack the party member selected

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