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platformer2d's Introduction

Platformer2D

Based off an artstyle by open source game art designer Kenney, Platformer2D is a fun platormer that is both beautiful and addictive.

Concept by Kenney

To-Do

  • Engine2D
    • Sprites
    • Collisions
      • Show hit-boxes (Still buggy)
    • Loading Scenes
    • Animations
    • Text (Kinda)
      • Render typefaces
      • Render font images
    • User Interface
      • TextView
      • ImageView
      • Button
      • EditText
      • ComboBox
  • Create Menus
    • Style/Design
    • Main Menu
    • Settings
      • General Settings
      • Inputs
      • Debug Mode
      • Story Mode Menu
        • Saves
        • Save Options
    • Multiplayer Menu
  • Story Mode
    • Overworld
      • ???
    • Levels
      • Enemies
      • Level Background
      • HUD
      • Make all the Levels (0/XX)
    • Cut-scenes
      • ???
  • Multiplayer/Racing!
    • ???

platformer2d's People

Contributors

aklinker1 avatar klinker41 avatar

Watchers

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platformer2d's Issues

Frame Time to Real Time

Convert the in-game system to calculate changes based on how long the frame took over locking it at 60 fps and using that interval.

Jump Activation is 1 Frame Late

It feels like the ability to jump is given back to the player 1 frame late. As in sometimes I miss the jump by pressing the jump button too early. Which I'm pretty confident in my frame perfect inputs, so I think there's definitely an issue here.

Show Hitboxes

Hit boxes are no longer being shown for some reason...

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