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View Code? Open in Web Editor NEWdata files for my Mech Commander 2 linux port
data files for my Mech Commander 2 linux port
Hi,
I've compiled the mc2 build and tools.
I've copied over tools to build_tools
and run these successfully.
I've also been a little confused about the two texture locations.
mc2srcdata/build_scripts/data/textures
, andmc2srcdata/textures
Initially, I copied the folder contents from mc2srcdata/textures
--> mc2srcdata/build_scripts/data/textures
For the binary mc2. I created a bin directory and symlinked the data as so:
$ tree
.
├── art.fst -> ../../mc2srcdata/build_scripts/art.fst
├── assets -> ../../mc2srcdata/build_scripts/assets
├── camera.fst -> ../../mc2srcdata/build_scripts/camera.fst
├── data -> ../../mc2srcdata/build_scripts/data
├── effect.fst -> ../../mc2srcdata/build_scripts/effect.fst
├── h2prefs1.cfg -> ../../mc2srcdata/build_scripts/h2prefs1.cfg
├── h2prefs.cfg -> ../../mc2srcdata/build_scripts/h2prefs.cfg
├── hiprefs1.cfg -> ../../mc2srcdata/build_scripts/hiprefs1.cfg
├── hiprefs.cfg -> ../../mc2srcdata/build_scripts/hiprefs.cfg
├── insignia.fst -> ../../mc2srcdata/build_scripts/insignia.fst
├── libmc2res.so -> ../libmc2res.so
├── mc2 -> ../mc2
├── midprefs1.cfg -> ../../mc2srcdata/build_scripts/midprefs1.cfg
├── midprefs.cfg -> ../../mc2srcdata/build_scripts/midprefs.cfg
├── minprefs1.cfg -> ../../mc2srcdata/build_scripts/minprefs1.cfg
├── minprefs.cfg -> ../../mc2srcdata/build_scripts/minprefs.cfg
├── misc.fst -> ../../mc2srcdata/build_scripts/misc.fst
├── mission.fst -> ../../mc2srcdata/build_scripts/mission.fst
├── options.cfg
├── orgprefs.cfg
├── prefs.cfg -> ../../mc2srcdata/build_scripts/prefs.cfg
├── shaders -> ../shaders
├── sniff.dat
├── system.cfg -> ../../mc2srcdata/build_scripts/system.cfg
├── textures.fst -> ../../mc2srcdata/build_scripts/textures.fst
└── tgl.fst -> ../../mc2srcdata/build_scripts/tgl.fst
The game launches. I try to load the Carver 5 campaign. Then texture issues arise.
I am trying to resolve missing texture files. Slowly I am finding which are missing, but I think something else might be wrong.
The message on the console:
MSGBOX: MechCommander 2 could not open the file data/textures/mc2_01.water0016.tga.
Please insert the MechCommander 2 CD, and then click
OK to continue. : MechCommander 2 CD Not Inserted
Even though they are texture files, and it doesn't matter what it looks like, I am replacing them with copies of other texture data. Still, there are many I am either not generating, or are missing.
After cp data/textures/mc2_01.water0015.tga data/textures/mc2_01.water0016.tga
Some time later...
MSGBOX: MechCommander 2 could not open the file data/textures/mc2_01.water0017.tga.
OK...I will make them up to 99.
for i in `seq 17 99`
do
cp data/textures/mc2_01.water0015.tga data/textures/mc2_01.water00${i}.tga
done
MSGBOX: MechCommander 2 could not open the file data/textures/mc2_01.water0100.tga.
!
OK. 1000!
for i in `seq 100 999`
do
cp data/textures/mc2_01.water0015.tga data/textures/mc2_01.water0${i}.tga
done
New missing texture data
MSGBOX: MechCommander 2 could not open the file data/textures/mc2_01.burnin.jpg.
Looking at the available files, there is a data/textures/mc2_01.burnin.tga
, but the code does not consider it and skips to CD checking code.
Try loading the training campaign instead, same issues coming back.
MSGBOX: MechCommander 2 could not open the file data/textures/tut_01.water0010.tga.
Please insert the MechCommander 2 CD, and then click
OK to continue. : MechCommander 2 CD Not Inserted
Also missing from training campaign:
textures/tut_01.lst
I believe there are pieces missing. e.g
$ find . -iname 'tut*lst'
./tut_05.lst
./tut_03.lst
I was also looking at the Windows Game installation and CD, but they don't have individual texture files.
I have attached the textures files I have on my system (merging the two texture folders)
$ cd mc2srcdata/textures
$ tree
... see file for data ...
5 directories, 1397 files
Are there files missing from the Linux build process? any help would be appreciated.
Thanks!
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