Related Issues (20)
- Increment turn_time to make up for slower network connections. HOT 1
- Big_Minions don't hit all possible targets.
- Inverted wedge formation is not symmetrical with big minions
- Make the server listen to both players in the same port.
- Create a wiki as the place to go to find information. HOT 1
- Implement dueling when both sides run out of minions.
- Automatize general documentation.
- Make colored minions work properly.
- Make spacebar default to stop minions.
- Standarize the order of side, x and y parameters.
- Change the order to specify the characters of BigEntities
- BigMinions should show contextual information.
- Battleground should maybe be a Singleton. HOT 1
- Create a menu to be able to select scenario and parameters.
- Make battles happen on their own thread.
- Make ready-to-play packages for each major system.
- Make a General-O-Matic that lets you choose between all the implemented skills/minions/etc.
- Client freezes when the other player closes their side of a network game.
- Broadcast general/minion/formation selection on connect.
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