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rogueforce's Issues

Make colored minions work properly.

We can have colored minions without problem, but they revert back to the white-red gradient when taking damage. It would be great to have them colored other than white and still be able to display the loss of health.

There is a member variable called original_color that could be useful for this.

Change the order to specify the characters of BigEntities

This is currently the order to access the chars and colors lists (3x3 example):
174
963
852

It should be like this:
123
456
789

Anyway, it would be good to still host the generals in the fortresses as now. It looks good:
13
42

Increment turn_time to make up for slower network connections.

Due to the current network/update/render protocol, increasing turn_time from 0.1 (current) to 0.2 (looks good) will cut in half the FPS from 10 to 5, and that's not a lot to simulate fast effects and things like that. Futhermore, we are using those ticks to update all the entities, so they will seem slower if we increase turn_time but stick with the same values for each default_next_action.

Show skill description somewhere.

Users can't be expected to learn every skill on the game by heart, so there should be some way of showing all the interesting information of each one, at least inside of the battle.

Make battles happen on their own thread.

This would give the game a more frenzy pace because you could have a lot of battles going on at the same time. Also, it would allow more than two players without being forced to be paused to watch battles where you are not participating.

Last time, I tried to create a new window for each battle, but the library kept crashing. Maybe we could simulate it or find a workaround.

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