alberdi / rogueforce Goto Github PK
View Code? Open in Web Editor NEWYet another game based on Dragon Force, now with roguelike graphics.
License: Other
Yet another game based on Dragon Force, now with roguelike graphics.
License: Other
We can have colored minions without problem, but they revert back to the white-red gradient when taking damage. It would be great to have them colored other than white and still be able to display the loss of health.
There is a member variable called original_color that could be useful for this.
This is currently the order to access the chars and colors lists (3x3 example):
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963
852
It should be like this:
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456
789
Anyway, it would be good to still host the generals in the fortresses as now. It looks good:
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Lots of bonus points if they are made automatically from the latest master branch.
Due to the current network/update/render protocol, increasing turn_time from 0.1 (current) to 0.2 (looks good) will cut in half the FPS from 10 to 5, and that's not a lot to simulate fast effects and things like that. Futhermore, we are using those ticks to update all the entities, so they will seem slower if we increase turn_time but stick with the same values for each default_next_action.
Pressing it again should command the last tactic selected before.
Entities that are bigger than a simple one, occupying more than a single tile.
At the moment it's different if we're using Entities or Minions. It's so confusing and it shouldn't be like this.
We are passing it as a variable everywhere.
We can get the values from the code and write automatized documentation for user reference.
Users can't be expected to learn every skill on the game by heart, so there should be some way of showing all the interesting information of each one, at least inside of the battle.
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In the above case 2 can't hit 1, but 1 can hit 2.
This would give the game a more frenzy pace because you could have a lot of battles going on at the same time. Also, it would allow more than two players without being forced to be paused to watch battles where you are not participating.
Last time, I tried to create a new window for each battle, but the library kept crashing. Maybe we could simulate it or find a workaround.
Proposal: pressing SHIFT+KEY to show them.
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