Giter Site home page Giter Site logo

alcatrazescapee / primal-winter Goto Github PK

View Code? Open in Web Editor NEW
9.0 9.0 10.0 23.99 MB

A mod which makes the entire world feel like a primordial winter.

Home Page: https://www.curseforge.com/minecraft/mc-mods/primal-winter

License: MIT License

Python 5.98% Java 83.61% Kotlin 10.41%
brrr brrrrrrrrr minecraft minecraft-forge minecraft-mod world-generation

primal-winter's People

Contributors

alcatrazescapee avatar darkhax avatar pexpe3 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

primal-winter's Issues

Snowy leaf variants look a little funny in Fast graphics

Yo, the snowy leaves render their leaves black when playing on Fast graphics. It returns to normal when on Fancy. Not really a big issue, but Fancy can wreck people's frames for those unfortunate enough to not have a very good PC.

Crash with optifine

My game seems to crash when i try to run the mod (primalwinter-forge-1.16.2-2.0.0.jar) along side optifine for minecraft 1.16.3. When i run either of them separately they work fine.

Crash report (first time using pastebin so i assume this is how its done)

https://pastebin.pl/view/4b49871d

[𝙨π™ͺπ™œπ™œπ™šπ™¨π™©π™žπ™€π™£] server client visual functionality

so obviously putting this mod on the client and joining a vanilla server won't transfer the mechanics and the new blocks, but from what I'm seeing, it should be possible to apply the fog, snow, sky, and biome changes (client-sided) when you join a server. you could implement an option in the config for this. In addition to this, u could also add an option to make it snow all the time on servers client-wise than for it to only snow when it starts raining/snowing on the server (of course snow layers won't generate). adding onto that, you could either make a resource pack or implement it in fabric that replaces the default textures with the ones from the mod like replacing the oak logs texture with the snowy oak logs (making this as an option in the config would be nice as well if you're doing this from fabric and not a resource pack).

[Suggestion] Snowy Trees

It would be great if Trees that grow in snowy biomes are their Snowy Variants!
Same saplings, but just checks to see whether it's biome is snowy or not, right?

compatible texturepack for 1.16.3?

Is there a Primal winter compatible texture pack?

I don't really like vanilla textures and when i applie a texturepack the snowy variants arent replaced and it looks even worse half world texturepack half world not.

Resolution or theme of the Pack doesn't matter

[Suggestion] Disable snow from layering config

It would be nice to see you add somewhere in the config something to stop from layering after generating. That way I can play with this mod without worries in the long term, without constantly clearing snow.
Unless there is already a system in place?

[Issue] Primal Winter mod ruined my world

I joined my minecraft modded world when I forgot to remove the primal winter mod from my mods folder. My world became infinitely snowy and that's not the beginning of it. When I removed the mod from my minecraft world, the world stayed in a thunderstorm state and will never stop thundering no matter what. I need help please tell me how to fix this. Modded mobs are much stronger in the storms so I need the thunder to stop. Please help!

[Issue] Snowy Vines process the snow layer under them as a full block.

Version: 1.16.4 (Possibly 1.16.5 as well)

Forge Version: 35.1.37 and beyond

Steps to recreate:

  • Install Primal Winter
  • Install Snow Under Trees to make it easier to see the glitch.
  • Find a biome where the trees have vines, and try to move around.

Essentially, there's a glitch in Primal Winter, where snowy vines process layers of snow in the block directly under them as a full block from certain directions, essentially resulting in invisible blocks in place of snow layers. This glitch makes navigating jungles and swamps particularly frustrating.

[suggestion] Please make separate projects for Forge and Fabric.

When updating almost 200 mods in my modpack on the Twitch launcher, I go through and click the up arrows to update them all, when the project has mixed forge/fabric it downloads the forge mod in my fabric modpack, and the fabric mod in my forge modpack, breaking the packs, please separate the projects.

[Suggestion] Config that allows non overworld dimensions to be not affected by the entire frozen thing

By the "entire frozen thing" I mean the: snowfall effect, snow layer pile up, fog and ice spike/ice terrain generation and all other stuff that achieves the frozen look of the mod.

In the nether if you don't plan on going above the bedrock layer, having snow is pointless. Allowing people to disable it in the nether would probably squeeze in a few extra frames as there would be no snow piling up above you constantly and ice spikes generating.

In the end it is up to personal preference, what I have personally noticed is that white snow particles falling in a straight line really do contrast quite hard against a dark purple background, and that is why I would personally like to have the ability to disable it.

In summary more customizations choices on how you want your world to be affected by the mod.

In a addition, I would suggest a snowy variant of endstone, since the end looks quite messy as it is currently.

(There is a chance that I have missed the obvious config for this even though i've looked for it a few times already, if this is the case please do make the config more obvious.)

Update

Any plans to update soon to 1.17.1?

Dimensions with biomes blacklisted permanently rain

Confirmed with Tropicraft. I blacklisted every biome in the tropics in attempt to have a snowy overworld but normal tropics. However while it does not snow there it is stuck permanently thunderstorming.

This is with Forge 1.16.5

Fog effect and glass

So i made a giant glass demi-sphere above ground and found out that even without any opening to the outside, there is still that annoying fog effect inside the ball. Any idea of to supress it while indoor under the glass ? I'm on forge btw. Thanks in advance for any tips.

[Suggestion] Stop ice/snow from melting

Are there any future plans to add the option of ice/snow not melting?
It fits with the theme of a never ending snowstorm so the blocks don't even have the time to melt.

There is the Permafrost mod but it has not seen any updates in 2 years.

Question:

What'll exactly happen if I have serene seasons installed?

1.16.3?

Do you plan a 1.16.3 version?

1.17.1 version?

is there a 1.17.1 version coming? can we get an estimate?

(Suggestion) Separate Pack Without Generation.

I want to add something to my server for a christmas theme and I thought I'd use Primal Winter however it adds biome generation. I thought maybe it'd be a good idea to make a separate pack/mod that Is Primal Winter lite or something that only adds the snow mechanics and the fog. Thanks!

[Question] How to implement the "escape the snow" scenario?

Mentioned in #7 was an idea of escaping the snowy dimension, using a biome whitelist.

I'd be very curious to see if this concept gets used by packs, and how it does end up. For example, using the biome whitelist, this could be used to create snowy "dimensions" and could very simply be used to "escape" the snowy dimension for something else.

I would really like to set up something like this, and I'm wondering if you could suggest how this might be best accomplished. I'm guessing it would require a mod to add something like a second overworld at least. Do you know if such a mod already exists and could be configured for this purpose? Or would a new mod need to be written?

How do you revert world to normal?

So I was just going on with my day and decided to go to my modded survival world, and all the sudden it started snowing really hard. I realized I forgot to remove this mod from the mods folder and closed minecraft, removed the mod from my folder, and rejoined my minecraft world. It kept thundering so I decided to sleep in a minecraft bed, and the thunder never ended. I think my world got ruined by this mod and the rain will never stop (I am using a big 35 mods modpack I made in this world, and it is really hard to survive in the rain due to the really strong modded mobs spawning in the thunder) I really want to turn my world back to normal so please help me with this. Thank you.
image

Fog disappears when standing on a snow block with layers=8

If you stack up snow layers to make it a full block and stand on it, the fog disappears suddenly.

What I mean by a full block: (The one in the center)
2020-10-17_05 04 39

When standing on a full block of snow
2020-10-17_04 57 49
When standing not on a full block of snow
2020-10-17_04 58 05

EDIT:
Mod version: 1.1.1
Forge

[Suggestion] Blacklist Toggle for Biome List

It would be awesome if you could add a toggle to turn the biome list from a blacklist into a whitelist, to make it easier to only have a handful of biomes winterified. Thanks ^^

Make new blocks optional

Make replacing blocks in WorldGenRegionMixin class configurable.

The main reason to do that, is because you can't place tree saplings on snowy grass block.
Also, when the new tree grow, it doesn't have new snowy leaves block, so it looks quite weird.
And etc.

It won't snow.

I try using the /weather rain Command in a singleplayer world on 1.16.4 fabric with this mod, and nothing happens after the command is sent.

monde englouti

Could you make a mod similar to primal winter but which engulfed the biome underwater while still allowing the vanilla and mod structure to spawn normally and spawn mobs if they dried up an area?

Exxesive spawn rates.

Noticed bug while trying out the mod. While in the cold ocean and deep cold ocean biomes, polar bears seem to spawn excessively. The issue may be caused by minecraft's original spawn rate calculation. May need to turn down the spawn rates of some mobs.

2020-08-27_13 04 48
2020-08-27_13 14 39

Snow rendering acting up when brightness is changed

Version: 1.16.4 and beyond

Forge: 35.1.37 and beyond

Primal Winter Version: 2.0.5

How to recreate:

  • Install Primal Winter
  • Set the Brightness to MOODY

So, essentially, Primal Winter has this really weird bug, where the snowstorm is being affected by the shadows coming from the thunderstorm itself. To sum things up, when you turn the brightness down, the snow particles get kinda... screwed up. Their textures darken, and they start to look, like, almost black.

2021-05-17_09 54 46
(A picture of the snowstorm with Moody Brightness)

[Question] [1.15.2] Will this mod break a world if removed?

Hi! I'm really interested in this mod specifically but I have yet to download. I host a modded server (around 110 mods) with a group of friends and plan on having a "Winter Update" with quests and whatnot for the holiday season when it rolls around every year. I only ask this question because I would like to remove it after the real-life winter season is over and have the landscape in the world return to normal. Is this what happens without the mod? And/or will this cause any lasting issues for the world or for other mods that you know of? I looked at a couple other winter mods before this one and I think this looks the best, plus having the fog and snowy mobs everywhere. Please let me know!

Primal Winter + ??? Crash [1.16.5 - Forge]

So, this is guess and I'm not a 100% sure if it's serene seasons (I've looked at the log it seems like it), but, since serene changes the biomes temperature and primal winter ALSO change the world temperature, it causes a bit of a problem and causes a crash
Crash Report
crash-2021-07-03_20.17.33-server.txt
Logs
latest.log

Also, Optifine is not the cause, I added Optifine and Optiforge AFTER the first crash happen, then it continued crashing, this is the latest one

Configs not saving for version 1.1.2 (minecraft 1.15.2 with forge)

Ok so heres the issue : the configs do not allow any changes in this version.
Even if i dont change anything, the logs says that the default configs are incorrect and reset them to the "correct default value"
here are the logs :
Logs with normal Config File.txt
Logs with modified Config file.txt

I tried placing the additionnal biomes before the default ones, after the default ones, deleting the default biomes and trying to add vanilla biomes. None of those worked. The 1.16 version worked just fine but i have no clue why the 1.15 version doesnt.

Error charging the mod 1.15.2

Hey I have a little probleme when i try to load the game with the mod, it says that to me :

The game crashed whilst initializing game
Error: java.lang.NullPointerException: Registry Object not present: primalwinter:snowy_spruce_leaves
Code de sortie : -1

And there is the crash repport :
crash-2021-04-26_11.31.51-client.txt

[Suggestion] Separate Dimension

I love the concept of this mod but I definitely would be much more interested if it was a separate dimension.
I think a clone of the overworld (with the same seed) would make for a quite interesting experience, opening a portal and it being in the same location but a freezing nightmare.
Especially if it worked with Immersive Portals.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    πŸ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. πŸ“ŠπŸ“ˆπŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❀️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.