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generic-usb-gamepad-vibration-driver's Issues

VID_0810 PID_0003

It's possible to adapt this driver to my gamepad VID_0810 PID_0003

Windows Still Uses "Generic USB Joystick" Driver

Hey man, thanks for the effort; really appreciate it. But I'm unable to use this driver.

I've the same controller with similar hardware ID. By default it uses Generic USB Joystick. I've removed generic driver, installed this one and connected the gamepad again. But nothing happens. Windows still use Generic USB Joystick.

So, what to do here?

Always on (and in full intensity) when running F1 Challenge 99 02 (F1C)

Hi! First, thanks a lot for this driver!

Well, it worked for me like a charm for emulators like Project64 (with DirectInput), but when i try to use my gamepad with F1C i get always the force feedback on.

In the configs, in Low effects setting i didnt get any vibration effects, but in Medium and up the vibration is all the time.

Just for note, the game uses DirectX9.

Sorry my bad english!

Suggestion: Make a version for DualShock 4 controllers

Hi! I just bought a dualshock 4 controller for my laptop and i began to search ways to use this in my directinput games (emulators, old games, etc).

I found two solutions for that: SCPToolkit and DS4Windows.

But both require extensive configuration, are BETA (and very instable) and are focused on Xinput API (while most of the games i play use dinput and if i need xinput i could just use x360ce).

And the default driver (called Wireless Controller) is good because i can map the touch buttton and the PS button, while in SCP toolkit and ds4windows i can't. The only thing missing is the gyro/sixaxis funcionality.

So, is possible to port this driver to add the missing rumble for Dualshock 4 in Windows? Thanks in advance!

[Suggestion] Twin USB Joystick

I only have the driver that worked on..
PU203.zip

Rumble works fine on 32 bit games, but on 64 bit games,
Games stopped working (crash)..

I was able to narrow it down into a single file, that is 811EZFRD64.dll

Also, i think Doplhin devs were able to implement a workound on this issue..
dolphin-emu/dolphin#5582

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