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Adobe AIR Game Controller Native Extension.

License: Other

ActionScript 42.00% C++ 27.54% Shell 1.49% JavaScript 28.98%
aircontrol ane swc actionscript actionscript3 flash air adobe-air adobe-flash

aircontrol's Introduction

AIRControl

Adobe AIR Game Controller Native Extension.

Usage

Everything needed to use this extension including the ANE, SWC, AS docs, and full ActionScript source code, can be found under native_extension/AIRControl.

Working example can also be found under examples.

Important Considerations

Giving the user to option to configure the use of every input element in your project is important. Every controller is different and to avoid frustrated users, allowing them to set any axis, POV hat switch, or button for any use is recommended. Also note that some dual game controllers will register themselves as a single game controller, so allowing the user complete flexibility is necessary to maximize controller compatibility.

Minimum Requirements

  • Adobe AIR 3.1
  • Flex SDK 4.6.0

Build Notes

The following binaries were built with the following compilers.

  • AIRControl.framework: Xcode 4.6.2
  • AIRControl.dll: Code::Blocks 10.05 with MinGW 4.4.1
  • AIRControl.swc: Flash Builder 4.6 with Flex SDK 4.6.0
  • AIRControl.ane: AIR SDK 3.1

Changes

See CHANGELOG.md

Contributing

See CONTRIBUTING.md

Licence

See LICENSE.md

Donations

If you find my software useful, please consider making a donation at: alexomara.com

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