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kroniax_cpp's Issues

Specify license of the music files

Currently the README.md only specifies that the game is under the MIT license.

However, the music files are from various artists, and I guess they were not originally licensed under the MIT license. Their original license should be specified too (and if they are nonfree/freeware, a replacement might need to be looked for).

Missing FindSFML.cmake script

The script cmake/FindSFML.cmake is missing, which breaks the cmake command and prevents makefile generation:

CMake Warning at CMakeLists.txt:42 (find_package):
By not providing "FindSFML.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "SFML", but
CMake did not find one.

The FindSFML cmake script can be found in the SFML repository, copying it to cmake/FindSFML.cmake fixes the problem.

Add support for user config in read-only installations of the data dir

If #16 is solved by making it possible to load the game data from a custom (read-only) directory, the user config and level parameters need to be written and loaded from a writeable path.

This would typically be in XDG_CONFIG_HOME, i.e. ~/.config/kroniax on Linux, and $APPDATA/kroniax on Windows.

I guess at least "arcade levellist.cfg" and "config.cfg" would have to be in a writeable directory.

Make the game system-installatable on Linux

That means mostly to provide a way to specify a location for the game's data files different from ".".
It could probably be done with an optional DATADIR parameter passed to the compiler, that would override the default "./data" path if DATADIR has been specified.

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