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View Code? Open in Web Editor NEWMinecraft mystical mod
License: GNU Lesser General Public License v3.0
Minecraft mystical mod
License: GNU Lesser General Public License v3.0
Charred blocks need to be replaced with the new burnt textures.
The particle effect generated during flight continiues non stop should the dragon die in flight.
Not sure if this was intended either, but spikes are showing up on my legs whenever I equip boots instead of leggings. http://imgur.com/a/B0vJR
The stage 5 fire dragons need to have their textures updated to the latest version.
I was fighting a grey dragon at night and whenever I would stop hitting it, it would attempt to fall asleep then quickly get back up and attack again. This repeated numerous times until I finally killed it.
Well, I just started testing and immediately there was a dragon. I spawned like 2 chunks from its lair with the dragon flapping overhead almost immediately. Not that this isn't epic, but I'm pretty sure this thing would have killed me immediately had I been in survival. This isn't a "bug" so much as a suggestion, but I don't think people would appreciate being ninja-killed by dragons spawning really close to their spawn point, so you may want to find a way to keep dragons from spawning so close to players' spawns that they could almost immediately kill them.
Just a thought :)
Dragons when on top of water are unable to move properly, instead they siply hover over the water and don't move around. This results in them becoming stuck in small ponds.
Not sure if this is intended or not, but I came across a dragon skeleton in a desert and I was unable to harvest anything from it.
This is also not a "bug" so much as it is a suggestion, but the first dragon I found MAJORLY lagged my game. It almost immediately started blasting fire and dove into the ground, creating a massive canyon.
I have a beefy computer. 32 RAM, 6-core I7 processor, and a powerful graphics card (I had 4 gigs of RAM allotted to MC- I just bumped it up to 8 to see if this helps, but many people have only 8-16 gigs in their computer total, so this might not always be possible). Just this one dragon flying through the ground caused moderate lag.
This is the canyon the dragon made:
https://i37.servimg.com/u/f37/19/01/25/95/dragon10.jpg
As you can see, it is very deep and very long. Perhaps there could be a way to keep dragons from flying through and smashing the ground so much. It would also make it more realistic, since I don't think dragons would normally fly through the ground that much, haha!
No, this doesn't break the EULA, as Mod-Capes are not normal capes.
The achievement "Those who don't believe a dragon will never find it" was not given to me after being around a dragon for around 20 seconds. I don't believe this long of a delay is normal.
Dragons seem unable to break blocks in flight causing them to still get stuck.
Dragons occasionally loose their aging after reloading a world or re-entering a chunk. I've also noticed that dragons that do this oftern lack the abilities of the age they originally looked like e.g. flight.
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