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Comments (11)

KibbyGigaFlop avatar KibbyGigaFlop commented on September 26, 2024

Just coming in and vouching that I'm also facing the same issue in 1.18.2, same version of the mod.

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GlamRockFreddyFazbear avatar GlamRockFreddyFazbear commented on September 26, 2024

Hello, I have version 1.18.2, there is no cemetery generation, horror dungeon, gorgon temple in it. I don't use mods with this mod. On version 1.16.5, all structures were generated even with mods.

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Teddy-Maz avatar Teddy-Maz commented on September 26, 2024

Are you using Terralith or Biomes O' Plenty, or are you using any other worldgen mods? Some might not be compatible out of the box, I think I'm having a similar issue but I'm using William Wythers' Overhauled Overworld, which adds a lot of biomes in, and as far as I can tell the config settings for individual structures/spawns doesn't perfectly overlap, or at least if it does I'm not finding anything when I go on the hunt for dragon roosts/caves.

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KibbyGigaFlop avatar KibbyGigaFlop commented on September 26, 2024

@Teddy-Maz It seems like the 1.18.2 version of IAF is having this issue with the worldgen mods like BOP and Terralith mod. In my 1.18.2 world, I had Terralith and only a few things were able to spawn such as hippogriffs, some trolls and maybe some sirens, and then i saw like one sea serpent after traveling really far. No dragons, no dragon caves, and no dragon skeletons though. I checked the config to see if it included Terralith biomes, which it did, but still had an issue with spawning them.

In the 1.16.5 version of IAF though, I had BOP with IAF and it still spawned all IAF structures like normal. Seems like it may be a bug with this version of IAF or something isn't compatible between IAF and Terralith. I tried the 1.18.2 version of IAF on its own again and everything seemed to spawn like normal.

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KibbyGigaFlop avatar KibbyGigaFlop commented on September 26, 2024

I had those as well with the 1.18.2 server and those spawned just fine other than IAF not spawning structures with Terralith.

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WarlockxofxOz avatar WarlockxofxOz commented on September 26, 2024

I am using oh the biomes you'll go. I fixed it somehow just by messing with the spawn config, but I'll leave this open since there are multiple people having issues.

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Teddy-Maz avatar Teddy-Maz commented on September 26, 2024

I am using oh the biomes you'll go. I fixed it somehow just by messing with the spawn config, but I'll leave this open since there are multiple people having issues.

Do you mean the .common file? I tweaked mine a bit to make certain things more common/rare and still didn't find anything with WWOO in particular, which again isn't surprising since it isn't supported out of the box. I'll probably have to just go through the individual structure config files and add the specific WWOO biomes for them to pop up in to get them to spawn at regular rates.

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gummie2022 avatar gummie2022 commented on September 26, 2024

Terralith Devs already sorted this out but there is no release date yet.
#4920

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Teddy-Maz avatar Teddy-Maz commented on September 26, 2024

Terralith Devs already sorted this out but there is no release date yet. #4920

The conversation on that page mentions Caves and Cliffs height increases might be interfering with some of the worldgen features too, which I hadn't considered. I think this issue has been more or less isolated though, thanks for sharing the update from Terralith

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Lutriox avatar Lutriox commented on September 26, 2024

Yo estoy usando terralith y ice and fire...tengo ese problema, no aparecen otras criaturas a parte del cockatrice y un hipogrifo....revise las lineas de código en los archivos de mi servidor, en configuración iceandfire...me arrojo los códigos de biomas

Aqui no se porque la mayoría de la linea de código decia false en generación, no se si es asi en ice and fire...pero en esas lineas de código estan las correspondientes a terralith, las cambie a true y empezaron a generar entidades...apenas estoy experimentando los cambios

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SiverDX avatar SiverDX commented on September 26, 2024

See #4934 (comment)

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