Comments (11)
Just coming in and vouching that I'm also facing the same issue in 1.18.2, same version of the mod.
from ice_and_fire.
Hello, I have version 1.18.2, there is no cemetery generation, horror dungeon, gorgon temple in it. I don't use mods with this mod. On version 1.16.5, all structures were generated even with mods.
from ice_and_fire.
Are you using Terralith or Biomes O' Plenty, or are you using any other worldgen mods? Some might not be compatible out of the box, I think I'm having a similar issue but I'm using William Wythers' Overhauled Overworld, which adds a lot of biomes in, and as far as I can tell the config settings for individual structures/spawns doesn't perfectly overlap, or at least if it does I'm not finding anything when I go on the hunt for dragon roosts/caves.
from ice_and_fire.
@Teddy-Maz It seems like the 1.18.2 version of IAF is having this issue with the worldgen mods like BOP and Terralith mod. In my 1.18.2 world, I had Terralith and only a few things were able to spawn such as hippogriffs, some trolls and maybe some sirens, and then i saw like one sea serpent after traveling really far. No dragons, no dragon caves, and no dragon skeletons though. I checked the config to see if it included Terralith biomes, which it did, but still had an issue with spawning them.
In the 1.16.5 version of IAF though, I had BOP with IAF and it still spawned all IAF structures like normal. Seems like it may be a bug with this version of IAF or something isn't compatible between IAF and Terralith. I tried the 1.18.2 version of IAF on its own again and everything seemed to spawn like normal.
from ice_and_fire.
I had those as well with the 1.18.2 server and those spawned just fine other than IAF not spawning structures with Terralith.
from ice_and_fire.
I am using oh the biomes you'll go. I fixed it somehow just by messing with the spawn config, but I'll leave this open since there are multiple people having issues.
from ice_and_fire.
I am using oh the biomes you'll go. I fixed it somehow just by messing with the spawn config, but I'll leave this open since there are multiple people having issues.
Do you mean the .common file? I tweaked mine a bit to make certain things more common/rare and still didn't find anything with WWOO in particular, which again isn't surprising since it isn't supported out of the box. I'll probably have to just go through the individual structure config files and add the specific WWOO biomes for them to pop up in to get them to spawn at regular rates.
from ice_and_fire.
Terralith Devs already sorted this out but there is no release date yet.
#4920
from ice_and_fire.
Terralith Devs already sorted this out but there is no release date yet. #4920
The conversation on that page mentions Caves and Cliffs height increases might be interfering with some of the worldgen features too, which I hadn't considered. I think this issue has been more or less isolated though, thanks for sharing the update from Terralith
from ice_and_fire.
Yo estoy usando terralith y ice and fire...tengo ese problema, no aparecen otras criaturas a parte del cockatrice y un hipogrifo....revise las lineas de código en los archivos de mi servidor, en configuración iceandfire...me arrojo los códigos de biomas
Aqui no se porque la mayoría de la linea de código decia false en generación, no se si es asi en ice and fire...pero en esas lineas de código estan las correspondientes a terralith, las cambie a true y empezaron a generar entidades...apenas estoy experimentando los cambios
from ice_and_fire.
See #4934 (comment)
from ice_and_fire.
Related Issues (20)
- [Bug]: armor textures bug
- [Bug]: hippocampus bug
- [Bug]: Client crash when attempting to place a Dragon using a Dragon Horn
- [Bug]: No spawns HOT 1
- [Bug]: Very glitchy dragon behaviour
- [Bug]: The Сlient crashes because "this.growth_stages" is null
- [Bug]: Hippogryph's walking issue
- Add option to disable Ghost attack screen effect in config
- [Bug]: softlocked with hippocampus
- [Bug]: Only grave yard spawns and hippocampus spawning naturally
- [Bug]: Server console flooded HOT 2
- [Bug]: Myrmex Staff GUI broken
- [Bug]: Myrmex's Colonys do not spawn correctly
- Ability to disable pixie structure spawning/ pixie spawning
- [Bug]: Ice and fire is crashing right before loading into title screen. HOT 2
- [Bug]: Myrmex Staff GUI
- [Bug]: game freezes when fighting with ice dragon in cave
- [Bug]: Player model duplicates when riding dragon.
- [Bug]: Changed the health of creatures in iceandfire-common.toml but it didn't take effect HOT 2
- [Bug]: game softlocks when loading certain chunks HOT 1
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