Giter Site home page Giter Site logo

Comments (7)

SiverDX avatar SiverDX commented on July 22, 2024

is_superflat is not a biome tag thats a world preset
also i doubt ad astra uses plains biomes
(https://github.com/terrarium-earth/Ad-Astra/tree/1.20.x/common/src/main/generated/resources/data/ad_astra/worldgen/biome)

you should look up what biome (tags) are

from ice_and_fire.

Xplodin avatar Xplodin commented on July 22, 2024

is_superflat is not a biome tag thats a world preset also i doubt ad astra uses plains biomes (https://github.com/terrarium-earth/Ad-Astra/tree/1.20.x/common/src/main/generated/resources/data/ad_astra/worldgen/biome)

you should look up what biome (tags) are

I made a custom dimension for ad astra, via datapacks.
Im not really sure how id add that dimension I added to the mod to the config tbh

from ice_and_fire.

SiverDX avatar SiverDX commented on July 22, 2024

a dimension without biomes doesn't exist
add the biomes of your dimension to the config

from ice_and_fire.

Xplodin avatar Xplodin commented on July 22, 2024

I added plains to my superflat dimension.
It still refused to spawn dragons there despite having the plains biome tag

from ice_and_fire.

SiverDX avatar SiverDX commented on July 22, 2024

if it's an actual superflat world type then that might be the issue as that is known to not properly work with structures and features

(due to them requiring certain blocks to be replaced or starting at certain heights etc.)

from ice_and_fire.

Xplodin avatar Xplodin commented on July 22, 2024

yeah, I believe I only modified the normal biomes and not the cave and skeleton ones. Although am not sure if itll still work. Its a relatively small superflat layer wise. I could expand the layers and see

also does I&F use grass blocks to determine spawn?
and whats the height for roosts?

edit: I got other structures to spawn in the said dimensions. Like AE2 meteors, and graveyards from I&F
no luck on dragon roosts though

from ice_and_fire.

OracleHisty avatar OracleHisty commented on July 22, 2024

yeah, I believe I only modified the normal biomes and not the cave and skeleton ones. Although am not sure if itll still work. Its a relatively small superflat layer wise. I could expand the layers and see

I'd suggest altering the base vanilla world gen format in your raw dimension to be a default world type WITH a surface rule. I'll look into a datapack template to fix that issue "globally" as a drop in fix for stuff like that.

Edit: Ultimately this is just a "Fake Superflat" solution.

from ice_and_fire.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.