Giter Site home page Giter Site logo

rats's People

Contributors

alexmodguy avatar ben-mkiv avatar blueduckyt avatar cech12 avatar gizmothemoonpig avatar jdawg3636 avatar jeremiahwinsley avatar lintycarcass22 avatar ntaklive avatar painting11 avatar risinginiris2017 avatar rlnt avatar robongio avatar rusettsten avatar unroman avatar williewillus avatar yqmtat avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

rats's Issues

suggestion: rats prefer full inventories

have rats configurable to prefer a full inventory. Have them if they can't find food in chests, just steal stuff from a full inventory because in their little rat brains they're hoping that makes room for food to show up.

[Suggestion] Config option for recipe additions to chef rat

Since the chef rat already has the ability to transform one item into another, why not further expand upon that mechanic and add a configuration option for players to add their own recipes to the config file.

I can see modpack makers and general users of this mod making use of that feature.

[Mod Interaction] Rats Can Burrow Into Thaumic Augmentation Warded Blocks

Thaumic Augmentation, an addon for Thaumcraft, adds a focus effect that is a redesign of the old warding focus from earlier versions of Thaumcraft. When cast on a block, they become unbreakable by most means, especially with some upcoming changes that essentially make such blocks as tough as bedrock.

However, if you ward a block such as planks or dirt, which would still make said block completely unbreakable, rats are still able to burrow through them.

To test this I created a warding spell, made a small room with a chest in it, warded all blocks that surrounded the chest, placed some food in the chest and spawned a rat nearby. The rat was always able to burrow through the warded blocks to get to the food.

Shader conflict with Modern Warfare.

Same issue appeared in Ice and Fire before. Most likely the same type of fix may do.

Basically, with Rats installed, Night Vision screen shader does not work (immediately turns off on activation). Most likely Rats overwrites something or has the same conflict the Siren's shader had.

More about this has been told trough Discord.

Rats get Derp head disease on occasion

Rats sometimes have their heads (only in the rat inventory screen) get bent in a weird angle. See image below for example.
Rats: 1.0.1
LLibrary 1.7.19-1.12.2
Forge: 14.23.5.2836
helmet derp

Potion Conflict of some kind

In the middle of the game, my modpack will sometimes just crash and it gives me a crash report that indicates it might be your mod.

I will link a pastebin.

https://pastebin.com/x7EbWPsM

If you could help me get some insight on what this might be, it would be much appreciated.

Dragons and Rats

2019-06-16_01 42 14
I had a Rat with the battle god upgrade and I had him fight a dragon. The battle went as expected until the dragon grabbed the rat and it wouldn't let go even after it died. I don't think this is intended so you should probably look into it. If you need any more info let me know.

Modern warfare shader bug still exists

I feel a shame bringing this up again, but the bug regarding shaders still remains in 2.0.0. Can you check this again please? And if this will ease the things, my version of MW is mw-1.11.7.7_mc1.12.2.

(probably the cause is the new portal block?)

Dupe bug with Chef upgrade

When given a single cookable item it will cook the item and drop the cooked item on the ground as well as have one in it's mouth.
Rats: 1.0.1
LLibrary 1.7.19-1.12.2
Forge: 14.23.5.2836
rat chef

I can command piper's rats

I can see rat's inventories by right clicking pied piper's rat
When he is dead, I can't see its inventories

"Transport Item" : Rats stay blocked front of obstacle

I have a little problem with "Transport item" for rats : if there is an obstacle on the route the rat remains blocked in front of this obstacle when transporting an item from one chest to another for example

Just a Dirt block is enough for example

Rats moving very slowly

Whenever I command my pet rats to follow me, they move very very slowly. Every other animal/mob moves perfectly fine so I don't think its lag.
ezgif-4-540b6637f0cd

[Suggestion] disable rat attack of other pets

Currently, when pet rats are in hunt mode they kill pets/livestock from animania. Would also prefer if rats didn't attack other player's pets. Including Ice and Fire pets belonging to other players

[Bug] Tamed rats create mouse holes

I had tamed a rat and set it to either wander or follow (probably wander) and it had created a hole in a block of cheese (very appropriate). Figured that only wild rats should be doing that.

Please do note that all my reports were from using the default settings of the mod without any modifications or configuration changes.

Pied Piper Spawning in Caves

The Pied Piper is spawning in caves. I'm not sure if that's intended, but in your mod description it says, "All those who venture into roofed forests and other magical biomes should beware."ย 

I was just chillin' in my house when I started hearing him play. So I looked everywhere above ground, tearing my hair out trying to find him, because his flute started to get super annoying. Then I finally dug straight down and there he was hangin' out with skeletons & creepers in some dark cave way below ground. Seemed kind of odd, I mean, the pipe is pretty loud above ground.

I know there is an option to turn him completely off, but I'm not exactly sure if I want to do that yet. An option to control the height at which he spawns might be cool? Or maybe some way to control how loud the pipe sound is or something? idk

MOD: rats-1.1.0, LLibrary 1.7.19, BiomesOPlenty-1.12.2-7.0.1.2441
FORGE: 2836
OPTIFINE

This mod rocks, BTW I absolutely love it so far. Thank you! =)

[Suggestion] Make tamed rats non hostile.

After being tamed, make those rats non hostile so we can use extra utilities' golden lasso to pick em up instead of cursed lasso.

If incase the option is already presented

> **# True if rats should spawn like monsters. False if they should only spawn once per world, like pigs and sheep. [default: true]**

please have an option to make it per game restart not per world, so if we mistakenly set this to true and change it to false, those tamed rats would change to non hostile

(if this config is different to my suggestion please disregard)

Loading Crash (1.0.1), conflict with Animalium's Rats

Added this to my WIP modpack, but crashes when loading up.

Short part of the error is as follows :

java.lang.RuntimeException: Duplicate stat id: "TranslatableComponent{key='stat.entityKill', args=[TranslatableComponent{key='entity.rat.name', args=[], siblings=[], style=Style{hasParent=true, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" and "TranslatableComponent{key='stat.entityKill', args=[TranslatableComponent{key='entity.rat.name', args=[], siblings=[], style=Style{hasParent=true, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" at id stat.killEntity.rat
at net.minecraft.stats.StatBase.registerStat(SourceFile:41)
at net.minecraftforge.fml.common.registry.EntityEntryBuilder.registerStatistics(EntityEntryBuilder.java:285)
at net.minecraftforge.fml.common.registry.EntityEntryBuilder.access$100(EntityEntryBuilder.java:57)
at net.minecraftforge.fml.common.registry.EntityEntryBuilder$BuiltEntityEntry.addedToRegistry(EntityEntryBuilder.java:335)

Full crash report here. . Should include full modlist in it as well.

I did a quick test with the only other mod I have that contains a rat creature, Animalium, and disabling Animalium fixes the crash.

[Bug] Chef rats only return one item crafted

Rats with the cooking upgrade will only return a single special cooked item when given or carrying more than one vegetable item.

  1. Give chef rat greater than one vegetable item
  2. Rat cooks and holds one special cooked item deleting the rest of the stack of vegetables

[Suggestion] Add in "mouse" wheel that generates energy and can have other functions

Thinking along the lines of the Horse Power mod where players use horses or other mobs to power various machines such as grinders, compactors, and choppers. An energy generator will probably be in the works in the future.

Thinking that this mod could have wheels for the rats to run in and the wheels could be hooked up to generators and other machines for various uses such as those in Horse Power. Of course since a rat is small and would only generate a small amount of power, multiple rats would be needed to be of any significance.

Stacked milk is Destroyed

I have a mod installed that allows milk buckets to stack up to 16.
If I have a stack of milk and click on a cauldron to fill it, the entire stack is used for one block.
In order to not waste milk, I need to have milk not stacked.

[Feature Req.] Rat Mass Storage and other misc things.

Id love to see this added as it could make survival early game much easier. So there would be 6 blocks/items that would make it up

  • Rat Terminal: The heart of the system that lets you access the rat storage system.
  • Rat Terminal Slave: A rat terminal but multiple can be in one system
  • Rat Interface: Rats can autocraft things. Even with things in other mods. Just stick in a Rat Pattern and request things. The rat would get items, go up to it, and stick it in.
  • Rat Pattern: You "encode" something on it that rats can see, and they will get items and stick it in the interface.
  • Rat Home. Rats go here when idle.
  • Terminal Stick: Like the cheese stick, it will bind terminals to chests, and masters to slaves.

A couple of new mechanics
Mode "Terminal Worker" - A rat that would use and go with the Rat Terminal
Mode "Autocrafter" - A rat that would use the Rat Interface.
Upgrade "Transporter" - A rat with this can carry multiple stacks and multiple items. Appears as 3 platters, one in each hand and one on its head. Helmets will move that plater on the helmet.
Lazyomiter: Rats with very high lazyomiter can only wander, breed, follow you, and stay.

Rat Hole Sounds

Rat Holes don't seem to adopt the sounds of their parent block resulting in dirt sounding like wood, for example.

Rat Trap & Placeables

2019-07-01_14 34 54
Things such as torches, buttons, snow etc can be placed on top/the side of rat traps.

Rats cannot be put down

I tried to do it in both ways(press shift and punch the air)and it does not work.

Also #25 , because dragons cannot put down rats after grab attack.

[Bug] Can tame plague rats

Sorry, didn't test this in survival, but in creative mode plague rats can be tamed the same as normal rats. Not sure if this is intentional as they're supposed to be hostile mobs and there seems to be no way of healing the plague effect at this time.

Also note that tamed plague rats can also breed.

Cannibalism

Rats can pick up raw/cooked rat meat and eat.

......

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.