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cyberblood_old's Introduction

About

Hi, my name is AlexValder and my main interests are games, game development and anime (and manga), and especially when all of this is combinated with at least a little of horror. My (natural) languages are English, Russian and Ukrainian. Currently also learning Polish.

I'm usually using Godot, though I want to use other game engines in future as well (this includes Unity and Unreal Engine). My skills are highest in C#, but I also write in Kotlin, Python and C/C++.

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cyberblood_old's Issues

Settings menu

Allow editing graphics and control settings from in-game. This will allow to always use Release build when exporting.

Upgrade to pre-3.5

There is 3.5 RC 6, I don't risk much converting now, and it significantly boosts FPS.

Long-Range Attack

Implement weaker long-range attack that allows to attack enemies from the distance. This would probably be some sort of a gun, built-in arm or something like that.

Targeting System

Add targeting system, that allows to focus on specific targets (usually enemies, possibly another attackable objects) and deal attacks in its direction. Implement selection between available targets. This is a foundation to lock-on system.

Base Melee Attack

Implement basic melee attack that allows to damage the enemy if it's in the range. This may include updating player's state, more animations, possibly model update for this. There should be some ground for chaining attacks into combos.

Basic Enemy

Add simple enemy that exists as an animated model, can get and deal damage. No need for any sort of AI at this point, just make it take when player is close.

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