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curbheightadjuster's Issues

Big Parking Lot assets

When the road surface is raised, it creates an issue with Big Parking Lot road assets (specifically the parking 'buildings' which are placed adjacent to them) - the parking spaces are still at original height (eg. 30cm depth) so cars sink in to the asphalt:

image

In the image above, I've set my curb height to be 10 cm so the vehicles are sinking below asphalt by ~20cm. I suspect these assets are designed for -30cm road surface.

If possible, could CHA alter the assets to raise their parking spaces by same amount as road surface?

There's loads of assets for BPL roads which can be found in these collections:

I'm not sure what best approach would be, as its unlikely that there's a simple way to idenfity the affected assets - maybe needs a list of workshop ids or something?

Note: I also checked the older Parking Lot Roads assets (by Badi_Dea) and those seem to work fine due to different implementation approach (they are placed direct on road and conform to terrain height, I assume):

image

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