algernon-a / curbheightadjuster Goto Github PK
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License: MIT License
UK Roads pack has many roads that include Cat's Eyes props between lanes. When road surface is raised, the cat's eyes sink beneath surface.
Happy to help with testing
Uses non-standard vertex heights (32cm and 28cm) for some reason.
https://steamcommunity.com/sharedfiles/filedetails/?id=2270053832
Assets:
While the curb height works great on the actual roads, it doesn't work on the moveable bridge (a building with CAL):
I'm assuming the bridge is just a static mesh and thus not possible to "curb height' it...
As shown in screenshot, the Medium Dam Road is still at 30cm (other roads are all at custom 10cm):
When the road surface is raised, it creates an issue with Big Parking Lot road assets (specifically the parking 'buildings' which are placed adjacent to them) - the parking spaces are still at original height (eg. 30cm depth) so cars sink in to the asphalt:
In the image above, I've set my curb height to be 10 cm so the vehicles are sinking below asphalt by ~20cm. I suspect these assets are designed for -30cm road surface.
If possible, could CHA alter the assets to raise their parking spaces by same amount as road surface?
There's loads of assets for BPL roads which can be found in these collections:
I'm not sure what best approach would be, as its unlikely that there's a simple way to idenfity the affected assets - maybe needs a list of workshop ids or something?
Note: I also checked the older Parking Lot Roads assets (by Badi_Dea) and those seem to work fine due to different implementation approach (they are placed direct on road and conform to terrain height, I assume):
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