algernon-a / fivetwentyninetileslite Goto Github PK
View Code? Open in Web Editor NEWA Cities: Skylines 2 mod.
License: Apache License 2.0
A Cities: Skylines 2 mod.
License: Apache License 2.0
Installed the mod via thunderstore, the game with this mod crashes on startup.
With only BepInExPack enabled the game starts.
SceneFlow.log:
[2024-04-02 17:03:20,949] [INFO] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
[2024-04-02 17:03:20,950] [INFO] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
[2024-04-02 17:03:21,468] [INFO] Command line: D:\SteamLibrary\steamapps\common\Cities Skylines II\Cities2.exe
--doorstop-enable
true
--doorstop-target
C:/Users/marco/AppData/Roaming/Thunderstore Mod Manager/DataFolder/CitiesSkylines2/profiles/mod/BepInEx/core/BepInEx.Preloader.dll
[2024-04-02 17:03:21,523] [INFO] Harmony found.
[2024-04-02 17:03:23,547] [INFO] GameManager created! (2381.6412ms)
[2024-04-02 17:03:24,545] [INFO] Creating ECS world
[2024-04-02 17:03:24,569] [INFO] GameManager initialized! (3048.2347ms)
[2024-04-02 17:03:24,618] [FATAL] Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
VTable setup of type FiveTwentyNineTiles.Mod failed
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
VTable setup of type FiveTwentyNineTiles.Mod failed
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at Unity.Entities.TypeManager.InitializeAllComponentTypes () [0x00044] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Unity.Entities.TypeManager.Initialize () [0x001c0] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Unity.Entities.EntityManager.Initialize (Unity.Entities.World world) [0x00000] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Unity.Entities.WorldUnmanaged.Create (Unity.Entities.World world, Unity.Entities.WorldFlags flags, Unity.Collections.AllocatorManager+AllocatorHandle backingAllocatorHandle) [0x0006d] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Unity.Entities.World.Init (Unity.Entities.WorldFlags flags, Unity.Collections.AllocatorManager+AllocatorHandle backingAllocatorHandle) [0x00000] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Unity.Entities.World..ctor (System.String name, Unity.Entities.WorldFlags flags) [0x00044] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Game.SceneFlow.GameManager.CreateWorld () [0x00027] in <feff44428bf3435d97abac1bad09fa9d>:0
at Game.SceneFlow.GameManager.Initialize () [0x001c5] in <feff44428bf3435d97abac1bad09fa9d>:0
[2024-04-02 17:03:25,270] [INFO] GameManager destroyed (583.4061ms)
Hey there, noticed a bug while saving->quitting to menu-> loading save.
Game version is 1.0.18f1, BepInEx 5.4.22 and FiveTwentyNineTilesLite 1.1.1
Settings in game are "Allocate extra tiles to milestones" and "Select initial starting tiles"
As seen in first screenshot, fresh from booted up game, i am out of tiles to purchase. (21 purchased in total 9 from base, 4+5 from first milestones so im already off...)
Loading the game back 4 times and i now have 10 tiles to purchase :
it then goes 14-16 and seems to cap there. Quitting to desktop and then reloading seems to clear it back to 0.
I don't know why it's not there, but whatever the reason, it's primarily a tool for the game that shouldn't be a way to hamstring some nation.
Besides, Russian is officially present in the game.
I don't want to offend anyone and will help translate this and your other mods for CS2.
P.S. to avoid opening issues in other repositories: add Russian to the other mods for CS2 as well
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