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historicalstart's Introduction

Historical Start

A mod for Cities: Skylines 2. Available for download only on Paradox Mods.

The primary platform for support is the Cities Skylines Modding Discord.

Features

Enables more historical city building when using the game's unlocking progression system by unlocking from the start of the game:

  1. Rail
  2. Shipping
  3. Specialized Industry (farming/mining/logging)
  4. Budgeting and the production overview
  5. The Natural Resources Infoview

Also enables placement of train stations and cargo terminals without having to place a depot first.

This makes it much easier to lay out and grow a city that historically would have been founded prior to the automobile era, and enables you to properly utilize the transportation networks and/or industries those cities would have been originally founded for and developed around.

To (partially) offset this the XP gains for these items have been reduced by 90%, and you will also still need to manually unlock (and spend the point for) the 'Train' progression node in the transportation progression tree if you want to unlock the subsequent nodes.

Instructions

None needed - simply install the mod! Rail and shipping should be unlocked automatically.

Modders

Modders (and aspiring modders!), as always I'm available and happy to chat about what I've done and answer any questions, and also about how you can implement anything that I've done for your own mods. Come grab me on the Cities Skylines Modding Discord!

Pull requests welcome!

historicalstart's People

Contributors

algernon-a avatar

Watchers

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historicalstart's Issues

Train depot required

Description says "enables placement of train stations and cargo terminals without having to place a depot first".
I assumed that a depot is not needed to make trains visit my city, but that doesn't seem to be the case.
A depot consumes huge area if placed very soon, so it would be great if it was optional. Could you make that possible?

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