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4.0 4.0 3.0 61.57 MB

Archipelago Multi-Game Randomizer and Server

Home Page: https://archipelago.gg

License: Other

JavaScript 0.30% Python 95.74% Perl 0.01% C 0.22% Lua 1.28% Assembly 0.56% CSS 0.28% HTML 1.24% Inno Setup 0.10% Cython 0.07% kvlang 0.03% Ruby 0.09% SCSS 0.07%

archipelago's People

Contributors

agilbert1412 avatar alchav avatar alicemousie avatar alwaysintreble avatar amazingampharos avatar beauxq avatar berserker66 avatar black-sliver avatar bonta0 avatar caitsith2 avatar compiling avatar el-u avatar espeon65536 avatar hatkirby avatar ijwu avatar jaredweakstrike avatar jarno458 avatar kevincathcart avatar legendarylinux avatar llcooldave avatar lordlou avatar n00byking avatar newsoupvi avatar pepperpow avatar porygone avatar scipiowright avatar silvris avatar thephar avatar zig-for avatar zunawe avatar

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archipelago's Issues

Crystal Playthrough notes

Played with 5 crystal players, here are some notes

Used commit 2dafbac

  • Players with goal: red had their goals marked complete after beating the Elite 4.
  • For many of us, the rival didn't have the pokemon he picked up from Elm. Rival did pick up Bellossom from Elm in my game, but a bunch of others the Rival also had Bellossom despite it not being a starter choice.
  • 3 players required "Goldenrod Gym - Plain Badge from Whitney" to be manually sent from the admin console. 1 player did not. (The fifth player did not fight Whitney)
  • Rival was invisible in burned tower:
    image
  • S.S. Ticket guy was also invisible
  • Some items were still vanilla - Radio Card, Expn Card, Metal Coat in S S Aqua, Dragon Scale inside Mt Mortar are the ones I noted
  • If bag is full, can't receive badges either
  • With "Better shops" enabled, no shop sells Full Restores
  • We weren't sure how to do Azalea Town - GS Ball ?. We had the Gs Ball but Kurt wouldn't take it.
  • Talking to the Rocket at the top of the Card Key side of Radio Tower before the left side has the Rocket say "Object event" instead of letting you fight them
    image
  • Tin Tower logic only accounts for the first floor. Playthrough log expected us to be able get to items in upper floors of Tin Tower after just receving the clear bell and clearing the radio tower:
33: {
  AP-5-003 (CaitSith2_Fact): Clear Bell (Coxy)
  AP-6-107 (CaitSith2_Fact): Heat Badge (Seri1)
  AP-6-984 (CaitSith2_Fact): rocket-silo (CaitSith2_Fact)
  Ruined Castle 13 To Ruined Castle 14 (Oomfie Bun): Map.map_castle_14.13 (Oomfie Bun)
}
34: {
  Tin Tower 4F - Hidden Item in Center (Coxy): HM03 Surf (Glaceon)
  Ruined Castle 14 To Ruined Castle 15 (Oomfie Bun): Map.map_castle_15.14 (Oomfie Bun)
  EVENT_RELEASE_GROUDON (Seri1): EVENT_RELEASE_GROUDON (Seri1)
  Magma Hideout 3F - Item Before Last Floor (Seri1): Swinging Ship (SolidusRCT2)
}

Spoiler log is attached to this Discord comment: https://discord.com/channels/731205301247803413/1057476528419647572/1173920194293411860

Bug: West Kanto Access

What happened?

In a recent AP including Crystal, access to West Kanto (Viridian, Pewter, Victory Road) was locked behind itself. Rising Badge was in Pewter City and HM01 Cut was in Victory Road. This made the seed impossible to complete.

What were the expected results?

We think we found the problem while looking through the access rules in the code. We think the game expected us to enter West Kanto by surfing from Fuchsia -> Cinnabar/Seafoam -> Pallet (Route 19 -> 20 -> 21), however there are rocks blocking the path on Route 19 until the player steps into Route 20 for the first time.

In regions.json, in the section for REGION_ROUTE_20, there is an event "EVENT_CINNABAR_ROCKS_CLEARED" to account for this. However, in rules.py, the connection between Route 19 and Route 20 does not check for this event.

I think the best way to solve this (and keep compatibility with the possibility of Trainersanity in the future) would be to split Route 19 into 2 regions (such as Route 19 North and Route 19 South), and a rule requiring "EVENT_CINNABAR_ROCKS_CLEARED" in order to traverse from North to South.

Software

While playing

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