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week1.day3.spaceinvadersplanning's Introduction

week1.day3.spaceInvadersPlanning

Instructions

  1. Use this time to plan out how your group will build the MVP for a Space Invaders game.
    • Remember: you DON’T need to build out a completely functional game.
  2. You will be creating a game that functions similar to the classic Space Invaders’ game.
  3. First, wireframe with your game with your group
    • Consider what the user will see and interact with? Where should the ship be? Where should the enemies be?
    • Once done, present your wireframe to your instructional team for approval.
      • If your wireframe is not approved, make any necessary revisions and try again.
  4. Once approved, plan out the tasks to be completed
    • Break down large tasks into smaller ones and assign these task accordingly
    • Here’s a rough outline to get your outline started (feel free to alter or expand on this!)
      • Make 1 ship
        • Make ship move with LEFT_ARROW, RIGHT_ARROW
      • Make 1 bullet that moves from bottom to the top
        • Create that bullet (circle) when spacebar pressed
        • Create that bullet at the proper location from the ship, wherever it is
      • Create 1 enemy (circle)
        • Have that enemy disappear when bullet hits it (see collision detection example)
        • Have the bullet disappear on hit, too
      • Create more enemies…
    • Be sure to assign who in your group is responsible for what
  5. Once done, move onto the next phase!

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