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FVTT - Loot Sheet NPC Pathfinder 1
License: MIT License
This project forked from svenwerlen/fvtt-loot-sheet-npc-pf1
FVTT - Loot Sheet NPC Pathfinder 1
License: MIT License
After entering values for currency, the font color is still grayed out.
It should change to a darker color to make it readable and be consistent with the character sheet behavior
as specified in this document (https://foundryvtt.com/article/v10-data-model/) the datamodel has changed.
"As a key feature of this new DataModel architecture, the pre-existing Document class now directly extends the DataModel and eliminates use of an internal DocumentData concept which is now deprecated. There are several significant consequences of this change."
Can this be updated and released to Foundry Package repo?
I recently updated to the latest pf1e system version 0.81.3. I believe there were changes to weight that make your use of "weightConverted" not work anymore. The displayed weights for the items and the total weight all read NaN. In my own version on my client, I updated 2 instances of this in the code to fix it. I apologize for being a beginner at github, and thus I'm afraid of messing something up, so I'll write what I did to fix this instead. If you want to hop on discord sometime and maybe show me how I could have used github to do this, then that would be amazing.
I have a 5 player game that no matter which type of NPC loot sheet I create (loot or merchant) only 2 of the players are recognized and can interact with the sheet. When I right-click and select Configure Permissions I do have All Players set to None, and all the individual players are listed and set to Observer, but when you open the NPC sheet(s) it is only recognizing the last 2 players. All players can open the loot sheet and see what is in there, but the other 3 players are unable to interact with it. I've tried making multiple NPC sheets in both loot and merchant types, but it is the same every time. And just to rule it out as a potential problem, I am using the PF1:LootSheetPf1NPC sheet type, not the Loot sheet type.
Currently, the "display chat message for purchases" shows whenever a player or NPC loots, buys, or drops an item in the loot sheet. If possible I'd very much like to see an option to disable the "drop" message specifically so players don't know in advance what items are being placed in there, but it still shows a log of who takes what.
The module "lootsheetnpcpf1" is using "name" which is deprecated in favor of "id"
The module "lootsheetnpcpf1" contains "dependencies" which is deprecated in favor of "relationships.requires"
The module "lootsheetnpcpf1" is using the old flat core compatibility fields which are deprecated in favor of the new "compatibility" object
When a nonGM player owns a loot sheet, they are no longer counted in coin distribution for splitting gold.
If this is intended behavior, then another issue arises where non-owners are not included in the enabled dragging setting. I assume that is intended though given the setting being off also prevents player owners from dragging.
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