Comments (1)
and should not be teleported from the back of the portal
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Related Issues (20)
- Investigate bug that doesn't allow use of HomographyHelper
- Check player eye height
- Prevent camera from looking through walls
- Reduce lag HOT 1
- Flatten ``laser::CompositeObject`` for easier sorting HOT 1
- Framerate low of canyon/looking around HOT 1
- looking through walls still problematic
- Stomper causes bad forms of looking through objects and sometimes even leaving the world
- The rooms need to get their ceilings back HOT 1
- We need to better deal with player height, the current settings are good for Hannes bad for Patrick.. Can we adjust it maybe before starting? e.g. make a setting in ethan that contains the player's height which we enter before starting?
- Be able to reset the world when the laptop is in backpack HOT 1
- use clicker instead of mouse
- leaning forwards should not change the position of the player
- The glass walls look strange and should be more opaque. Also a hint of the reflected player would help a lot
- When the balancing bar comes the player needs to align too close to make it really work. Often the bar is not triggered. This should be made easier
- It is unclear how exactly the stomper works when walking into it as a player. It is confusing why you are suddenly locked up. Can we make this graphically more sound?
- At the zip-line the door is already open before the pumping mechanism is actually used
- [DREAM] set up the system without a backpack and laptop in it. Sven and I were dreaming about a wireless HDMI connection (see link) which has been used by Frauenhofer before. Possibly gearVR could also provide a solution here?
- [DREAM] still make the zip-line work all the way. Together with Sven I was dreaming about a simple setup which was tested before with Mate crates and a turk stick. Two turkers kneel down on their turk board, put the stick on their shoulders, the player arrives, turkers stand up, WHEEEEEEEEEE
- Change some of the instructions to enable more accurate, faster and better laser projection
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