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holodeck's Issues

Adjust player height to real player's height

Otherwise the virtual world will feel too big or too tall.
That can be done in multiple ways...
From estimating player's height before we start, over allowing the player to scale him/herself until a virtual objects looks right compared to a physical one, to finally getting player's height from alvar.
Should be discussed.

Change network protocol

New network protocol:

struct InstructionPacket {
    char InstructionCode;
    int InstructionId;
    int numberOfTurkers;
    int turkerIds[numberOfTurkers];
    int points[];
}

Implement Kill Switch

For the turkers to push when the player dies (falls down, maybe also gets crushed...)

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